joinAsSilent: Difference between revisions

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{{Command|= Comments
{{RV|type=command
____________________________________________________________________________________________


| arma2 |= Game name
| arma2


|1.00|= Game version
|1.00
____________________________________________________________________________________________


| (description) |= Description
|arg= global
____________________________________________________________________________________________
|eff= global


| '''(command)''' |= Syntax
|gr1= Groups


|p1= |= PARAMETER1
| Joins the unit to the given group, if position id is available, this one is used. Avoid any radio communication related to joining.


|p2= |= PARAMETER2
| unit '''joinAsSilent''' [group, id]


|p3= |= PARAMETER3
|p1= unit: [[Object]]


| |= RETURNVALUE
|p2= [group, id]: [[Array]]


|p3= group: [[Group]]


|x1= <code>(example)</code>|= EXAMPLE1
|p4= id: [[Number]]


____________________________________________________________________________________________
| [[Nothing]]


| |= SEEALSO
|x1= <code>[[player]] [[joinAsSilent]] [_group, 4];</code>


| |= MPBEHAVIOUR
|x2= To get the position id: <code>getUnitPositionId = {
____________________________________________________________________________________________
[[private]] ["_vvn", "_str"];
_vvn = [[vehicleVarName]] _this;
_this [[setVehicleVarName]] "";
_str = [[str]] _this;
_this [[setVehicleVarName]] _vvn;
[[parseNumber]] (_str [[select]] [(_str [[find]] ":") + 1])
};
[[player]] [[joinAsSilent]] [<nowiki/>[[createGroup]] [[west]], 5];
_id = [[player]] [[call]] getUnitPositionId;
[[hint]] [[str]] _id; //5</code>
 
|seealso= [[join]], [[joinAs]], [[joinSilent]]
}}
}}


<h3 style='display:none'>Notes</h3>
<dl class='command_description'>
<dl class='command_description'>
<!-- Note Section BEGIN -->


<!-- Note Section END -->
<dt class="note">Unknown <dd class="note">I have not done a thorough test but this function doesn't seem to work for Civilians, use [[joinSilent]] instead.
 
</dl>
</dl>


<h3 style='display:none'>Bottom Section</h3>
 
[[Category:ArmA 2: New Scripting Commands List|{{uc:{{PAGENAME}}}}]]
{{GameCategory|arma2|Scripting Commands}}
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
{{GameCategory|arma3|Scripting Commands}}
{{GameCategory|tkoh|Scripting Commands}}
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]

Revision as of 01:31, 6 April 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Groups

Syntax

Syntax:
Syntax needed
Parameters:
unit: Object
[group, id]: Array
group: Group
id: Number
Return Value:
Return value needed

Examples

Example 1:
player joinAsSilent [_group, 4];
Example 2:
To get the position id: getUnitPositionId = { private ["_vvn", "_str"]; _vvn = vehicleVarName _this; _this setVehicleVarName ""; _str = str _this; _this setVehicleVarName _vvn; parseNumber (_str select [(_str find ":") + 1]) }; player joinAsSilent [createGroup west, 5]; _id = player call getUnitPositionId; hint str _id; //5

Additional Information

See also:
joinjoinAsjoinSilent

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Unknown
I have not done a thorough test but this function doesn't seem to work for Civilians, use joinSilent instead.