joinAsSilent

From Bohemia Interactive Community
Revision as of 01:31, 6 April 2021 by Lou Montana (talk | contribs) (Text replacement - "<!-- Note Section [A-Z]+ --> " to "")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
Hover & click on the images for descriptions

Description

Description:
Joins the unit to the given group, if position id is available, this one is used. Avoid any radio communication related to joining.

Syntax

Syntax:
unit joinAsSilent [group, id]
Parameters:
unit: Object
[group, id]: Array
group: Group
id: Number
Return Value:
Nothing

Examples

Example 1:
player joinAsSilent [_group, 4];
Example 2:
To get the position id: getUnitPositionId = { private ["_vvn", "_str"]; _vvn = vehicleVarName _this; _this setVehicleVarName ""; _str = str _this; _this setVehicleVarName _vvn; parseNumber (_str select [(_str find ":") + 1]) }; player joinAsSilent [createGroup west, 5]; _id = player call getUnitPositionId; hint str _id; //5

Additional Information

See also:
joinjoinAsjoinSilent
Groups:
Groups

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Unknown
I have not done a thorough test but this function doesn't seem to work for Civilians, use joinSilent instead.