joinSilent: Difference between revisions

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{{Command|Comments=
{{Command|Comments=
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| arma1 |Game name=
| arma1 |Game name=
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|eff= global |Multiplayer Effects=
|eff= global |Multiplayer Effects=
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| Join all units in the array to given group silently (without radio message). To have a group member leave a group, join him with the [[grpNull]] group (e.g. <tt>[guy1] [[joinSilent]] [[grpNull]]</tt>), but '''beware''', as brand new group is created for the leaving unit and this could result in the number of groups in a mission growing out of control. |DESCRIPTION=
| Join all units in the array to given group silently (without radio message). To have a group member leave a group, join him with the [[grpNull]] group (e.g. <tt>[guy1] [[joinSilent]] [[grpNull]]</tt>), but '''beware''', as brand new group is created for the leaving unit and this could result in the number of groups in a mission growing out of control. |DESCRIPTION=
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| unitArray '''joinSilent''' group |SYNTAX=
| unitArray '''joinSilent''' group |SYNTAX=
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| [[Nothing]] |RETURNVALUE=
| [[Nothing]] |RETURNVALUE=
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|x1= <code>[_unitOne, _unitTwo] [[joinSilent]] ([[group]] [[player]]);</code> |EXAMPLE1=
|x1= <code>[_unitOne, _unitTwo] [[joinSilent]] ([[group]] [[player]]);</code> |EXAMPLE1=
|x2= <code>[_unitOne, _unitTwo] [[joinSilent]] [[player]];</code> |EXAMPLE2=
|x2= <code>[_unitOne, _unitTwo] [[joinSilent]] [[player]];</code> |EXAMPLE2=
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| [[join]], [[joinAs]], [[joinAsSilent]], [[group]], [[leader]] |SEEALSO=
| [[join]], [[joinAs]], [[joinAsSilent]], [[group]], [[leader]] |SEEALSO=

Revision as of 02:34, 17 January 2021

Hover & click on the images for description

Description

Description:
Join all units in the array to given group silently (without radio message). To have a group member leave a group, join him with the grpNull group (e.g. [guy1] joinSilent grpNull), but beware, as brand new group is created for the leaving unit and this could result in the number of groups in a mission growing out of control.
Groups:
Groups

Syntax

Syntax:
unitArray joinSilent group
Parameters:
unitArray: Array - units to join group
group: Object or Group
Return Value:
Nothing

Examples

Example 1:
[_unitOne, _unitTwo] joinSilent (group player);
Example 2:
[_unitOne, _unitTwo] joinSilent player;

Additional Information

See also:
joinjoinAsjoinAsSilentgroupleader

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on August 4, 2014 - 23:22 (UTC)
ThorViking
If all units of a group are joined to another group then the first group will be NULL-group afterward.