joinSilent: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " |r1=[[" to " |r1= [[") |
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{{ | {{RV|type=command | ||
| arma1 | |game1= arma1 | ||
|version1= 1.06 | |||
|1. | |game2= arma2 | ||
|version2= 1.00 | |||
|game3= arma2oa | |||
|version3= 1.50 | |||
|game4= tkoh | |||
|version4= 1.00 | |||
|game5= arma3 | |||
|version5= 0.50 | |||
|gr1= Groups | |gr1= Groups | ||
Line 11: | Line 22: | ||
|eff= global | |eff= global | ||
| Join all units in the array to given group silently (without radio message). To have a group member leave a group, join him with the [[grpNull]] group (e.g. <tt>[guy1] [[joinSilent]] [[grpNull]]</tt>), but '''beware''', as brand new group is created for the leaving unit and this could result in the number of groups in a mission growing out of control. | |descr= Join all units in the array to given group silently (without radio message). To have a group member leave a group, join him with the [[grpNull]] group (e.g. <tt>[guy1] [[joinSilent]] [[grpNull]]</tt>), but '''beware''', as brand new group is created for the leaving unit and this could result in the number of groups in a mission growing out of control. | ||
| unitArray | |s1= unitArray [[joinSilent]] group | ||
|p1= unitArray: [[Array]] - units to join group | |p1= unitArray: [[Array]] - units to join group | ||
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|p2= group: [[Object]] or [[Group]] | |p2= group: [[Object]] or [[Group]] | ||
| [[Nothing]] | |r1= [[Nothing]] | ||
|x1= <code>[_unitOne, _unitTwo] [[joinSilent]] ([[group]] [[player]]);</code> | |x1= <code>[_unitOne, _unitTwo] [[joinSilent]] ([[group]] [[player]]);</code> | ||
|x2= <code>[_unitOne, _unitTwo] [[joinSilent]] [[player]];</code> | |x2= <code>[_unitOne, _unitTwo] [[joinSilent]] [[player]];</code> | ||
| [[join]], [[joinAs]], [[joinAsSilent]], [[group]], [[leader]] | |seealso= [[join]], [[joinAs]], [[joinAsSilent]], [[group]], [[leader]] | ||
}} | |||
<dl class="command_description"> | <dl class="command_description"> | ||
<dt></dt> | |||
< | |||
< | |||
<dd class="notedate">Posted on August 4, 2014 - 23:22 (UTC)</dd> | <dd class="notedate">Posted on August 4, 2014 - 23:22 (UTC)</dd> | ||
<dt class="note">[[User:ThorViking|ThorViking]]</dt> | <dt class="note">[[User:ThorViking|ThorViking]]</dt> | ||
Line 44: | Line 47: | ||
If all units of a group are joined to another group then the first group will be NULL-group afterward. | If all units of a group are joined to another group then the first group will be NULL-group afterward. | ||
</dd> | </dd> | ||
</dl> | </dl> | ||
Revision as of 23:48, 7 August 2021
Description
- Description:
- Join all units in the array to given group silently (without radio message). To have a group member leave a group, join him with the grpNull group (e.g. [guy1] joinSilent grpNull), but beware, as brand new group is created for the leaving unit and this could result in the number of groups in a mission growing out of control.
- Groups:
- Groups
Syntax
- Syntax:
- unitArray joinSilent group
- Parameters:
- unitArray: Array - units to join group
- group: Object or Group
- Return Value:
- Nothing
Examples
- Example 1:
[_unitOne, _unitTwo] joinSilent (group player);
- Example 2:
[_unitOne, _unitTwo] joinSilent player;
Additional Information
- See also:
- joinjoinAsjoinAsSilentgroupleader
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on August 4, 2014 - 23:22 (UTC)
- ThorViking
- If all units of a group are joined to another group then the first group will be NULL-group afterward.
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.06
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Groups
- Scripting Commands: Global Effect