joinSilent: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " \{\{GameCategory *\| *arma1 *\| *(New )?Scripting Commands\}\}" to "") |
Lou Montana (talk | contribs) m (Text replacement - " |r1=[[" to " |r1= [[") |
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{{RV|type=command | {{RV|type=command | ||
| arma1 | |game1= arma1 | ||
|1.06 | |version1= 1.06 | ||
|game2= arma2 | |game2= arma2 | ||
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|eff= global | |eff= global | ||
| Join all units in the array to given group silently (without radio message). To have a group member leave a group, join him with the [[grpNull]] group (e.g. <tt>[guy1] [[joinSilent]] [[grpNull]]</tt>), but '''beware''', as brand new group is created for the leaving unit and this could result in the number of groups in a mission growing out of control. | |descr= Join all units in the array to given group silently (without radio message). To have a group member leave a group, join him with the [[grpNull]] group (e.g. <tt>[guy1] [[joinSilent]] [[grpNull]]</tt>), but '''beware''', as brand new group is created for the leaving unit and this could result in the number of groups in a mission growing out of control. | ||
|s1= | |s1= unitArray [[joinSilent]] group | ||
|p1= unitArray: [[Array]] - units to join group | |p1= unitArray: [[Array]] - units to join group | ||
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|p2= group: [[Object]] or [[Group]] | |p2= group: [[Object]] or [[Group]] | ||
|r1=[[Nothing]] | |r1= [[Nothing]] | ||
|x1= <code>[_unitOne, _unitTwo] [[joinSilent]] ([[group]] [[player]]);</code> | |x1= <code>[_unitOne, _unitTwo] [[joinSilent]] ([[group]] [[player]]);</code> | ||
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}} | }} | ||
<dl class="command_description"> | <dl class="command_description"> | ||
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If all units of a group are joined to another group then the first group will be NULL-group afterward. | If all units of a group are joined to another group then the first group will be NULL-group afterward. | ||
</dd> | </dd> | ||
</dl> | </dl> |
Revision as of 23:48, 7 August 2021
Description
- Description:
- Join all units in the array to given group silently (without radio message). To have a group member leave a group, join him with the grpNull group (e.g. [guy1] joinSilent grpNull), but beware, as brand new group is created for the leaving unit and this could result in the number of groups in a mission growing out of control.
- Groups:
- Groups
Syntax
- Syntax:
- unitArray joinSilent group
- Parameters:
- unitArray: Array - units to join group
- group: Object or Group
- Return Value:
- Nothing
Examples
- Example 1:
[_unitOne, _unitTwo] joinSilent (group player);
- Example 2:
[_unitOne, _unitTwo] joinSilent player;
Additional Information
- See also:
- joinjoinAsjoinAsSilentgroupleader
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on August 4, 2014 - 23:22 (UTC)
- ThorViking
- If all units of a group are joined to another group then the first group will be NULL-group afterward.
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.06
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Groups
- Scripting Commands: Global Effect