joinSilent: Difference between revisions

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|x2= <code>[_unitOne, _unitTwo] [[joinSilent]] [[player]];</code>
|x2= <code>[_unitOne, _unitTwo] [[joinSilent]] [[player]];</code>


|seealso= [[join]], [[joinAs]], [[joinAsSilent]], [[group]], [[leader]]
|seealso= [[join]] [[joinAs]], [[joinAsSilent]], [[group]], [[leader]]
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Revision as of 17:32, 20 January 2022

Hover & click on the images for description

Description

Description:
Join all units in the array to given group silently (without radio message). To have a group member leave a group, join him with the grpNull group (e.g. [guy1] joinSilent grpNull), but beware, as brand new group is created for the leaving unit and this could result in the number of groups in a mission growing out of control.
Groups:
Groups

Syntax

Syntax:
unitArray joinSilent group
Parameters:
unitArray: Array - units to join group
group: Object or Group
Return Value:
Nothing

Examples

Example 1:
[_unitOne, _unitTwo] joinSilent (group player);
Example 2:
[_unitOne, _unitTwo] joinSilent player;

Additional Information

See also:
join joinAsjoinAsSilentgroupleader

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note


Posted on August 4, 2014 - 23:22 (UTC)
ThorViking
If all units of a group are joined to another group then the first group will be NULL-group afterward.