joinSilent: Difference between revisions

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|r1= [[Nothing]]
|r1= [[Nothing]]


|x1= <code>[_unitOne, _unitTwo] joinSilent (group player);</code>
|x1= <sqf>[_unitOne, _unitTwo] joinSilent (group player);</sqf>
|x2= <code>[_unitOne, _unitTwo] joinSilent player;</code>
|x2= <sqf>[_unitOne, _unitTwo] joinSilent player;</sqf>


|seealso= [[join]] [[joinAs]] [[joinAsSilent]] [[group]] [[leader]] [[doFollow]]
|seealso= [[join]] [[joinAs]] [[joinAsSilent]] [[group]] [[leader]] [[doFollow]]
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|timestamp= 20220217122229
|timestamp= 20220217122229
|text= If the group is the same as the current group, the command will act similar to {{hl|Return To Formation}} command. It is more strong than [[doFollow]] ([[doFollow]] doesn't work with player-issued commands, i.e via the commanding menu keys):
|text= If the group is the same as the current group, the command will act similar to {{hl|Return To Formation}} command. It is more strong than [[doFollow]] ([[doFollow]] doesn't work with player-issued commands, i.e via the commanding menu keys):
<code>[_unit] joinSilent group _unit; {{cc|return to formation}}</code>
<sqf>[_unit] joinSilent group _unit; // return to formation</sqf>
Note that the group must have '''at least 2 units''', and not all units should be joined at once, otherwise the group will temporarily become empty and all its waypoints '''will be lost'''!
Note that the group must have '''at least 2 units''', and not all units should be joined at once, otherwise the group will temporarily become empty and all its waypoints '''will be lost'''!
}}
}}

Revision as of 11:41, 13 May 2022

Hover & click on the images for description

Description

Description:
Join all units in the array to given group silently (without radio message). To have a group member leave a group, join him with the grpNull group (e.g. [guy1] joinSilent grpNull), but beware, as brand new group is created for the leaving unit and this could result in the number of groups in a mission growing out of control.
Groups:
Groups

Syntax

Syntax:
unitArray joinSilent group
Parameters:
unitArray: Array - units to join group
group: Object or Group
Return Value:
Nothing

Examples

Example 1:
[_unitOne, _unitTwo] joinSilent (group player);
Example 2:
[_unitOne, _unitTwo] joinSilent player;

Additional Information

See also:
join joinAs joinAsSilent group leader doFollow

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note


Posted on August 4, 2014 - 23:22 (UTC)
ThorViking
If all units of a group are joined to another group then the first group will be NULL-group afterward.
Leopard20 - c
Posted on Feb 17, 2022 - 12:22 (UTC)
If the group is the same as the current group, the command will act similar to Return To Formation command. It is more strong than doFollow (doFollow doesn't work with player-issued commands, i.e via the commanding menu keys):
[_unit] joinSilent group _unit; // return to formation
Note that the group must have at least 2 units, and not all units should be joined at once, otherwise the group will temporarily become empty and all its waypoints will be lost!