kbReact

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Revision as of 15:42, 7 April 2019 by Erentar (talk | contribs) (template:command argument fix)
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Description

Description:
Pass a non-verbal communication to the receiver. This command does as if the sentence was said and triggers the reaction scripts (AI FSM or player's conversation EH). See Conversations for more details.
Groups:
Uncategorised

Syntax

Syntax:
person kbReact [receiver, topicName, sentenceID(, argumentArray1, argumentArray2, …)]
Parameters:
person: Object
[receiver, topicName, sentenceID, argumentArray1, argumentArray2, …]: Array
receiver: Object
topicName: String
sentenceID: String
argumentArray1toN (Optional): Array - [argumentName, argumentValue, argumentText, argumentSpeech]:
  • argumentName: String
  • argumentValue: Code
  • argumentText: String
  • argumentSpeech: Array of Strings - each string is an already defined word in config.
Return Value:
Nothing

Examples

Example 1:
unit1 kbReact [unit2, "topicName", "speech1"]; will trigger as if unit1 said the sentence (via kbTell) // unit2's FSM will react accordingly.

Additional Information

See also:
ConversationskbAddTopickbHasTopickbTellkbWasSaidkbRemoveTopickbAddDatabasekbAddDatabaseTargetsFSMFSM Editor

Notes

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Notes

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