lbSortBy: Difference between revisions

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m (Text replacement - " \| *(game[0-9]|version[0-9]|gr[0-9]|serverExec|mp|pr|descr|s[0-9]|p[0-9]{1,3}|r[0-9]|x1?[0-9]|seealso) *= +" to " |$1= ")
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|branch= dev
|branch= dev


|descr= Sorts given ListBox by either [[lbText]], [[lbValue]] or [[lbData]] in normal or reversed order, using case-sensitive or case-insensitive comparison. This command supports Unicode characters.
|descr= Sorts given ListBox by either [[lbText]], [[lbValue]] or [[lbData]] in normal or reversed order, using case-sensitive or case-insensitive comparison. This command supports UNICODE characters.
When sorting by <tt>"VALUE"</tt>, the rows with the same [[lbValue]] will additionally be sorted by [[lbText]] in the order specified by `reversedOrder` flag, text specified by `useTextRight` flag and case-sensitivity specified by `caseSensitive` flag.
When sorting by <tt>"VALUE"</tt>, the rows with the same [[lbValue]] will additionally be sorted by [[lbText]] in the order specified by `reversedOrder` flag, text specified by `useTextRight` flag and case-sensitivity specified by `caseSensitive` flag.


{{Feature|Important|This command supports referencing control via IDC as well, but as with any use of IDC in UI [[Control]] commands, a [[dialog]] should be present, i.e. UI user interaction is created with [[createDialog]] rather than [[createDisplay]]}}
{{Feature|Important|This command supports referencing control via IDC as well, but as with any use of IDC in UI [[Control]] commands, a [[dialog]] should be present, i.e. UI user interaction is created with [[createDialog]] rather than [[createDisplay]]}}
{{Feature|Important| As this command supports UNICODE by default, which may result in slower sorting, you can switch it off with <tt>unicodeOff</tt> param.}}


|s1= controlOrIDC [[lbSortBy]] [sortByType, reversedOrder, caseSensitive, useTextRight]
 
|s1= controlOrIDC [[lbSortBy]] [sortByType, reversedOrder, caseSensitive, useTextRight, unicodeOff]


|p1= controlOrIDC: [[Control]] or [[Number]] - the ListBox control or its IDC
|p1= controlOrIDC: [[Control]] or [[Number]] - the ListBox control or its IDC


|p2= [sortByType, reversedOrder, caseSensitive, useTextRight]: [[Array]]
|p2= [sortByType, reversedOrder, caseSensitive, useTextRight, unicodeOff]: [[Array]]


|p3= sortByType: [[String]] -  (Optional, default "TEXT") one of:
|p3= sortByType: [[String]] -  (Optional, default "TEXT") one of:
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|p6= useTextRight: [[Boolean]] - (Optional, default [[false]]) [[true]] to sort by [[lbSetTextRight | text right]]
|p6= useTextRight: [[Boolean]] - (Optional, default [[false]]) [[true]] to sort by [[lbSetTextRight | text right]]
|p7=  unicodeOff: [[Boolean]] - (Optional, default [[false]]) [[true]] to switch off UNICODE conversion for faster sorting


|r1= [[Nothing]]
|r1= [[Nothing]]

Revision as of 14:56, 27 June 2021

Hover & click on the images for description
Only available in Development branch(es) until its release with Arma 3 patch v2.06.

Description

Description:
Sorts given ListBox by either lbText, lbValue or lbData in normal or reversed order, using case-sensitive or case-insensitive comparison. This command supports UNICODE characters. When sorting by "VALUE", the rows with the same lbValue will additionally be sorted by lbText in the order specified by `reversedOrder` flag, text specified by `useTextRight` flag and case-sensitivity specified by `caseSensitive` flag.
This command supports referencing control via IDC as well, but as with any use of IDC in UI Control commands, a dialog should be present, i.e. UI user interaction is created with createDialog rather than createDisplay
As this command supports UNICODE by default, which may result in slower sorting, you can switch it off with unicodeOff param.
Groups:
GUI Control - ListBox

Syntax

Syntax:
controlOrIDC lbSortBy [sortByType, reversedOrder, caseSensitive, useTextRight, unicodeOff]
Parameters:
controlOrIDC: Control or Number - the ListBox control or its IDC
[sortByType, reversedOrder, caseSensitive, useTextRight, unicodeOff]: Array
sortByType: String - (Optional, default "TEXT") one of:
  • "TEXT"
  • "VALUE"
  • "DATA"
reversedOrder: Boolean - (Optional, default false) true for sorting in reversed order
caseSensitive: Boolean - (Optional, default false) true for using case-sensitive comparison
useTextRight: Boolean - (Optional, default false) true to sort by text right
unicodeOff: Boolean - (Optional, default false) true to switch off UNICODE conversion for faster sorting
Return Value:
Nothing

Examples

Example 1:
with uiNamespace do { private _lb = findDisplay 46 createDisplay "RscDisplayEmpty" ctrlCreate ["RscListBox", -1]; _lb ctrlSetPosition [0,0,1,1]; _lb ctrlCommit 0; lbClear _lb; { _lb lbAdd (_x select 0); _lb lbSetValue [_forEachIndex, _x select 1]; } forEach [["В",1], ["Я",0], ["Б",1], ["Ю",0], ["А",1]]; _lb lbSortBy ["VALUE", false, false]; };

Additional Information

See also:
lnbSortBylnbSortlnbSortByValuelbSortlbSortByValuetvSorttvSortByValuesort

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note