lineIntersects: Difference between revisions

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{{Command|Comments=
{{Command|Comments=
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| arma2oa |Game name=
| arma2oa |Game name=
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|gr1= Math - Geometry |GROUP1=
|gr1= Math - Geometry |GROUP1=
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| Checks for object intersection with a virtual line between two positions. Returns true if intersects with an object.
| Checks for object intersection with a virtual line between two positions. Returns true if intersects with an object.


<br><br>'''NOTE:''' Doesn't work under water. Max harcoded distance is 1000m.|DESCRIPTION=
<br><br>'''NOTE:''' Doesn't work under water. Max harcoded distance is 1000m.|DESCRIPTION=
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| '''lineIntersects''' [begPos, endPos, objIgnore1, objIgnore2] |SYNTAX=
| '''lineIntersects''' [begPos, endPos, objIgnore1, objIgnore2] |SYNTAX=
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| [[Boolean]] - true if intersection |RETURNVALUE=
| [[Boolean]] - true if intersection |RETURNVALUE=
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|x1= <code>[[lineIntersects]] [<nowiki/>[[eyePos]] [[player]], [[aimPos]] chopper, [[player]], chopper]</code> |EXAMPLE1=
|x1= <code>[[lineIntersects]] [<nowiki/>[[eyePos]] [[player]], [[aimPos]] chopper, [[player]], chopper]</code> |EXAMPLE1=
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| [[lineIntersectsSurfaces]], [[intersect]], [[terrainIntersect]], [[terrainIntersectASL]], [[terrainIntersectAtASL]], [[lineIntersectsWith]], [[lineIntersectsObjs]], [[cursorObject]], [[cursorTarget]], [[checkVisibility]] |SEEALSO=
| [[lineIntersectsSurfaces]], [[intersect]], [[terrainIntersect]], [[terrainIntersectASL]], [[terrainIntersectAtASL]], [[lineIntersectsWith]], [[lineIntersectsObjs]], [[cursorObject]], [[cursorTarget]], [[checkVisibility]] |SEEALSO=

Revision as of 02:53, 17 January 2021

Hover & click on the images for description

Description

Description:
Checks for object intersection with a virtual line between two positions. Returns true if intersects with an object.

NOTE: Doesn't work under water. Max harcoded distance is 1000m.
Groups:
Math - Geometry

Syntax

Syntax:
lineIntersects [begPos, endPos, objIgnore1, objIgnore2]
Parameters:
[begPos, endPos, objIgnore1, objIgnore2]: Array
begPos: PositionASL
endPos: PositionASL
objIgnore1: (optional) Object - object to ignore. When testing intersection from an object/unit/vehicle, pass that object here to prevent intersection inside of the object.
objIgnore2: (optional) Object - another object to ignore. When testing intersection of a line between two objects, pass the second object here to prevent intersection inside of it being reported
Return Value:
Boolean - true if intersection

Examples

Example 1:
lineIntersects [eyePos player, aimPos chopper, player, chopper]

Additional Information

See also:
lineIntersectsSurfacesintersectterrainIntersectterrainIntersectASLterrainIntersectAtASLlineIntersectsWithlineIntersectsObjscursorObjectcursorTargetcheckVisibility

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on may 31, 2012 - 10:46 (CEST)
Lou Montana
Please note the difference :

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