lineIntersectsObjs: Difference between revisions

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{{Command|= Comments
{{Command|Comments=
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| arma3 |= Game name
| arma3 |Game name=
|1.10|= Game version
|1.10|Game version=
|arg= global|= Arguments in MP
|arg= global|Multiplayer Arguments=
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| Returns list of objects intersected by given line from ''begPos'' to ''endPos''. |= Description
| Returns list of objects intersected by given line from ''begPos'' to ''endPos''. |DESCRIPTION=
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| '''lineIntersectsObjs''' [begPos, endPos, withObj, ignoreObj, sortByDistance, flags] |= Syntax
| '''lineIntersectsObjs''' [begPos, endPos, withObj, ignoreObj, sortByDistance, flags] |SYNTAX=


|p1= begPos: [[PositionASL]] - virtual line start |= Parameter 1
|p1= begPos: [[PositionASL]] - virtual line start |PARAMETER1=
|p2= endPos: [[PositionASL]] - virtual line end |= Parameter 2
|p2= endPos: [[PositionASL]] - virtual line end |PARAMETER2=
|p3= withObj: [[Object]] |=Parameter 3
|p3= withObj: [[Object]] |PARAMETER3=
|p4= ignoreObj: [[Object]] |= Parameter 4
|p4= ignoreObj: [[Object]] |PARAMETER4=
|p5= sortByDistance: [[Boolean]] - [[true]]: furthest object first, closest object last; [[false]]: unsorted |= Parameter 5
|p5= sortByDistance: [[Boolean]] - [[true]]: furthest object first, closest object last; [[false]]: unsorted |PARAMETER5=
|p6= flags: [[Number]]
|p6= flags: [[Number]]
<br/>1 - CF_ONLY_WATER  
<br>1 - CF_ONLY_WATER  
<br/>2 - CF_NEAREST_CONTACT  
<br>2 - CF_NEAREST_CONTACT  
<br/>4 - CF_ONLY_STATIC  
<br>4 - CF_ONLY_STATIC  
<br/>8 - CF_ONLY_DYNAMIC  
<br>8 - CF_ONLY_DYNAMIC  
<br/>16 - CF_FIRST_CONTACT  
<br>16 - CF_FIRST_CONTACT  
<br/>32 - CF_ALL_OBJECTS (Usable only with CF_FIRST_CONTACT and it will check one contact per object)
<br>32 - CF_ALL_OBJECTS (Usable only with CF_FIRST_CONTACT and it will check one contact per object)
<br/>Flags can be combined: 2 + 4 = 6 - CF_NEAREST_OBJECT + CF_ONLY_STATIC|= Parameter 6
<br>Flags can be combined: 2 + 4 = 6 is CF_NEAREST_OBJECT + CF_ONLY_STATIC|PARAMETER6=


| [[Array]] of [[Object|Objects]] - intersecting objects |= Return value
| [[Array]] of [[Object|Objects]] - intersecting objects |RETURNVALUE=
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|x1= <code>Sto = [];
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| [[lineIntersectsSurfaces]], [[lineIntersectsWith]], [[terrainIntersect]], [[terrainIntersectASL]], [[lineIntersects]], [[intersect]], [[cursorObject]], [[cursorTarget]] |= See also
 
}}
 
<h3 style="display:none">Notes</h3>
<dl class="command_description">
<!-- Note Section BEGIN -->
<dd class="notedate">Posted on Mar 27, 2014 - 16:10
<dt class="note">'''[[User:ffur2007slx2_5|ffur2007slx2_5]]'''<dd class="note">
Example (in ArmA3 ver 1.14) display objects' array in the middle of the screen sorted by 6 flags:
<code>
Sto = [];
Fn = {
Fn = {
   {
   {
     Sto set [_foreachindex,lineintersectsobjs [(eyepos player),(atltoasl screentoworld [0.5,0.5]),objnull,objnull,false,_x]];
     Sto [[set]] [_foreachindex,[[lineIntersectsObjs]] [([[eyePos]] [[player]]),([[ATLtoASL]] [[screenToWorld]] [0.5,0.5]),[[objNull]],[[objNull]],[[false]],_x]];
   } foreach [1,2,4,8,16,32];
   } [[forEach]] [1,2,4,8,16,32];
   hintsilent format ["
   [[hintSilent]] [[format]] ["
   ONLY_WATER: %1,  
   ONLY_WATER: %1,  
   NEAREST_CONTACT: %2,  
   NEAREST_CONTACT: %2,  
Line 54: Line 40:
   FIRST_CONTACT: %5,
   FIRST_CONTACT: %5,
   ALL_OBJECTS: %6",
   ALL_OBJECTS: %6",
   Sto select 0,Sto select 1,Sto select 2,Sto select 3,Sto select 4,Sto select 5];
   Sto [[select]] 0,Sto [[select]] 1,Sto [[select]] 2,Sto [[select]] 3,Sto [[select]] 4,Sto [[select]] 5];
};
};
["sample_id","onEachFrame","Fn"] call BIS_fnc_addStackedEventHandler;
["sample_id","onEachFrame","Fn"] [[call]] [[BIS_fnc_addStackedEventHandler]];
</code>
//Example display objects' array in the middle of the screen sorted by 6 flags</code>|EXAMPLE1=
<!-- Note Section END -->
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</dl>
 
| [[lineIntersectsSurfaces]], [[lineIntersectsWith]], [[terrainIntersect]], [[terrainIntersectASL]], [[terrainIntersectAtASL]], [[lineIntersects]], [[intersect]], [[cursorObject]], [[cursorTarget]], [[checkVisibility]] |SEEALSO=
 
}}
 
 


<h3 style="display:none">Bottom Section</h3>
<h3 style="display:none">Bottom Section</h3>
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<dl class="command_description">
<dl class="command_description">
<dd class="notedate">Posted on March 29, 2016 - 05:07 (UTC)</dd>
<dd class="notedate">Posted on March 29, 2016 - 05:07 (UTC)</dd>
<dt class="note">[[User:AgentRevolution|AgentRevolution]]</dt>
<dt class="note">[[User:AgentRevolution|AgentRev]]</dt>
<dd class="note">
<dd class="note">
Distance sorting uses object model center, and not intersect position.
Distance sorting is relative to object model center, and not intersect position.
</dd>
</dd>
</dl>
</dl>
<!-- DISCONTINUE Notes -->
<!-- DISCONTINUE Notes -->

Revision as of 15:23, 14 March 2020

Hover & click on the images for description

Description

Description:
Returns list of objects intersected by given line from begPos to endPos.
Groups:
Uncategorised

Syntax

Syntax:
lineIntersectsObjs [begPos, endPos, withObj, ignoreObj, sortByDistance, flags]
Parameters:
begPos: PositionASL - virtual line start
endPos: PositionASL - virtual line end
withObj: Object
ignoreObj: Object
sortByDistance: Boolean - true: furthest object first, closest object last; false: unsorted
flags: Number
1 - CF_ONLY_WATER
2 - CF_NEAREST_CONTACT
4 - CF_ONLY_STATIC
8 - CF_ONLY_DYNAMIC
16 - CF_FIRST_CONTACT
32 - CF_ALL_OBJECTS (Usable only with CF_FIRST_CONTACT and it will check one contact per object)
Flags can be combined: 2 + 4 = 6 is CF_NEAREST_OBJECT + CF_ONLY_STATIC
Return Value:
Array of Objects - intersecting objects

Examples

Example 1:
Sto = []; Fn = { { Sto set [_foreachindex,lineIntersectsObjs [(eyePos player),(ATLtoASL screenToWorld [0.5,0.5]),objNull,objNull,false,_x]]; } forEach [1,2,4,8,16,32]; hintSilent format [" ONLY_WATER: %1, NEAREST_CONTACT: %2, ONLY_STATIC: %3, ONLY_DYNAMIC: %4, FIRST_CONTACT: %5, ALL_OBJECTS: %6", Sto select 0,Sto select 1,Sto select 2,Sto select 3,Sto select 4,Sto select 5]; }; ["sample_id","onEachFrame","Fn"] call BIS_fnc_addStackedEventHandler; //Example display objects' array in the middle of the screen sorted by 6 flags

Additional Information

See also:
lineIntersectsSurfaceslineIntersectsWithterrainIntersectterrainIntersectASLterrainIntersectAtASLlineIntersectsintersectcursorObjectcursorTargetcheckVisibility

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note


Bottom Section

Posted on March 29, 2016 - 05:07 (UTC)
AgentRev
Distance sorting is relative to object model center, and not intersect position.