lineIntersectsObjs: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
(see also, description)
No edit summary
Line 38: Line 38:
<dl class="command_description">
<dl class="command_description">
<!-- Note Section BEGIN -->
<!-- Note Section BEGIN -->
<dd class="notedate">Posted on Mar 27, 2014 - 16:10
<dt class="note">'''[[User:ffur2007slx2_5|ffur2007slx2_5]]'''<dd class="note">
Example (in ArmA3 ver 1.14) display objects' array in the middle of the screen sorted by 6 flags:
<code>
Sto = [];
Fn = {
  {
    Sto set [_foreachindex,lineintersectsobjs [(eyepos player),(atltoasl screentoworld [0.5,0.5]),objnull,objnull,false,_x]];
  } foreach [1,2,4,8,16,32];
  hintsilent format ["
  ONLY_WATER: %1,
  NEAREST_CONTACT: %2,
  ONLY_STATIC: %3,
  ONLY_DYNAMIC: %4,
  FIRST_CONTACT: %5,
  ALL_OBJECTS: %6",
  Sto select 0,Sto select 1,Sto select 2,Sto select 3,Sto select 4,Sto select 5];
};
["sample_id","onEachFrame","Fn"] call BIS_fnc_addStackedEventHandler;
</code>
<!-- Note Section END -->
<!-- Note Section END -->
</dl>
</dl>

Revision as of 10:12, 27 March 2014

Hover & click on the images for description

Description

Description:
Returns list of objects intersected by given line from begPos to endPos.
Groups:
Uncategorised

Syntax

Syntax:
lineIntersectsObjs [begPos, endPos, withObj, ignoreObj, sortByDistance, flags]
Parameters:
begPos: PositionASL - virtual line start
endPos: PositionASL - virtual line end
withObj: Object
ignoreObj: Object
sortByDistance: Boolean - true: furthest object first, closest object last; false: unsorted
flags: Number:
1 - CF_ONLY_WATER
2 - CF_NEAREST_CONTACT
4 - CF_ONLY_STATIC
8 - CF_ONLY_DYNAMIC
16 - CF_FIRST_CONTACT
32 - CF_ALL_OBJECTS (Usable only with CF_FIRST_CONTACT and it will check one contact per object)
Flags can be combined: 2 + 4 = 6 - CF_NEAREST_OBJECT + CF_ONLY_STATIC
Return Value:
Array of Objects - intersecting objects

Examples

Examples:
Example needed

Additional Information

See also:
lineIntersectsWithterrainIntersectterrainIntersectASLlineIntersectsintersect

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on Mar 27, 2014 - 16:10
ffur2007slx2_5
Example (in ArmA3 ver 1.14) display objects' array in the middle of the screen sorted by 6 flags: Sto = []; Fn = { { Sto set [_foreachindex,lineintersectsobjs [(eyepos player),(atltoasl screentoworld [0.5,0.5]),objnull,objnull,false,_x]]; } foreach [1,2,4,8,16,32]; hintsilent format [" ONLY_WATER: %1, NEAREST_CONTACT: %2, ONLY_STATIC: %3, ONLY_DYNAMIC: %4, FIRST_CONTACT: %5, ALL_OBJECTS: %6", Sto select 0,Sto select 1,Sto select 2,Sto select 3,Sto select 4,Sto select 5]; }; ["sample_id","onEachFrame","Fn"] call BIS_fnc_addStackedEventHandler;

Bottom Section