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m (Text replacement - "|= Comments" to "|Comments=")
m (Text replacement - "\| *((\[\[[a-zA-Z0-9_ |()]+\]\],? ?)+) * \}\}" to "|seealso= $1 }}")
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{{Command|Comments=
{{RV|type=command
____________________________________________________________________________________________


| ofp |= Game name
| ofp


|1.00|= Game version
|1.00


|arg= global |Multiplayer Arguments=
|arg= global
|eff= local |= Effect in MP
|eff= local |= Effect in MP
____________________________________________________________________________________________
 
|gr1= Triggers


| List of units that would activate given [[Triggers|Trigger]].
| List of units that would activate given [[Triggers|Trigger]].
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The list returned for trigger of type "Not present" is the same as that returned for type "present".  
The list returned for trigger of type "Not present" is the same as that returned for type "present".  


'''NOTE:''' While the command can query any trigger, local or remote, the result will be only for the trigger condition set on the local client. See [[createTrigger]] for more info. |DESCRIPTION=
'''NOTE:''' While the command can query any trigger, local or remote, the result will be only for the trigger condition set on the local client. See [[createTrigger]] for more info.
____________________________________________________________________________________________


|[[Array]] <nowiki>=</nowiki>  '''list''' trigger |SYNTAX=
|[[Array]] <nowiki>=</nowiki>  '''list''' trigger


|p1= trigger: [[Object]] |PARAMETER1=
|p1= trigger: [[Object]]


| [[Array]] or [[Nothing]] |RETURNVALUE=
| [[Array]] or [[Nothing]]
____________________________________________________________________________________________
   
   
|x1= <code>_tlist <nowiki>=</nowiki> '''list''' _triggerOne; </code>|EXAMPLE1=
|x1= <code>_tlist <nowiki>=</nowiki> '''list''' _triggerOne; </code>
|x2= <code>hint format ["%1", '''thislist''']; </code>|EXAMPLE2=
|x2= <code>[[hint]] [[format]] ["%1", [[thisList]]]; </code>
____________________________________________________________________________________________
 
| [[setTriggerActivation]], [[createTrigger]]|SEEALSO=


|seealso= [[setTriggerActivation]], [[createTrigger]], [[thisList]]
}}
}}


<h3 style="display:none">Notes</h3>
<dl class="command_description">
<dl class="command_description">
<!-- Note Section BEGIN -->
<!-- Note Section BEGIN -->


<dd class="notedate">Posted on March 6, 2013 - 14:15 (CEST)
<dd class="notedate">Posted on March 6, 2013 - 14:15 (CEST)</dd>
<dt class="note">'''[[User:TeaCup|teaCup]]'''
<dt class="note">[[User:TeaCup|teaCup]]</dt>
<dd class="note">Calling [[list]] immediately after creating a trigger via [[createTrigger]] (and setting up activation, area, statements, timeout, etc..), will return <null> instead of an array. It seems the trigger needs about 1 second to initialise, after which it will behave as expected: returning an array of all the objects inside the trigger (the ones matching the criteria), or an empty array.
<dd class="note">Calling [[list]] immediately after creating a trigger via [[createTrigger]] (and setting up activation, area, statements, timeout, etc..), will return <null> instead of an array. It seems the trigger needs about 1 second to initialise, after which it will behave as expected: returning an array of all the objects inside the trigger (the ones matching the criteria), or an empty array.


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</dl>
</dl>


<h3 style="display:none">Bottom Section</h3>
 
[[Category:Scripting Commands|LIST]]
[[Category:Scripting Commands OFP 1.99|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands OFP 1.99|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands OFP 1.96|LIST]]
[[Category:Scripting Commands OFP 1.96|LIST]]
[[Category:Scripting Commands OFP 1.46|LIST]]
[[Category:Scripting Commands OFP 1.46|LIST]]
[[Category:Scripting Commands ArmA|LIST]]
{{GameCategory|arma1|Scripting Commands}}
[[Category:Command Group: Activators|{{uc:{{PAGENAME}}}}]]
{{GameCategory|arma2|Scripting Commands}}
[[Category:Command_Group:_Variables|{{uc:{{PAGENAME}}}}]]
{{GameCategory|arma3|Scripting Commands}}
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
{{GameCategory|tkoh|Scripting Commands}}
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
 
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]
<!-- CONTINUE Notes -->
<dl class="command_description">
<dd class="notedate">Posted on January 6, 2021 - 01:58 (UTC)</dd>
<dt class="note">[[User:7erra|7erra]]</dt>
<dd class="note">
The resulting array is not modifiable. Any [[:Category:Command_Group:_Arrays|array related commands]], that modify the original array, will fail with the error message: {{Inline code|Error Reserved variable in expression}}.
</dd>
</dl>
<!-- DISCONTINUE Notes -->

Revision as of 00:53, 17 February 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Triggers

Syntax

Syntax:
Syntax needed
Parameters:
trigger: Object
Return Value:
Return value needed

Examples

Example 1:
_tlist = list _triggerOne;
Example 2:
hint format ["%1", thisList];

Additional Information

See also:
setTriggerActivationcreateTriggerthisList

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on March 6, 2013 - 14:15 (CEST)
teaCup
Calling list immediately after creating a trigger via createTrigger (and setting up activation, area, statements, timeout, etc..), will return <null> instead of an array. It seems the trigger needs about 1 second to initialise, after which it will behave as expected: returning an array of all the objects inside the trigger (the ones matching the criteria), or an empty array.
Posted on January 6, 2021 - 01:58 (UTC)
7erra
The resulting array is not modifiable. Any array related commands, that modify the original array, will fail with the error message: Error Reserved variable in expression.