Difference between revisions of "list"

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* To use the trigger list ''inside'' the trigger definition (in the "On Activation/Deactivation" fields) use the array <tt>thislist</tt> instead.
 
* To use the trigger list ''inside'' the trigger definition (in the "On Activation/Deactivation" fields) use the array <tt>thislist</tt> instead.
 
<code>{player sidechat format["%1 activated trigger",_x]} foreach thislist</code>
 
<code>{player sidechat format["%1 activated trigger",_x]} foreach thislist</code>
 +
* <tt>thislist</tt> contains players only, not AI units.
 
<!-- Note Section END -->
 
<!-- Note Section END -->
</dl>
 
<dl class="command_description">
 
* <tt>thislist</tt> contains players only, not AI units.
 
 
</dl>
 
</dl>
  

Revision as of 09:20, 27 May 2008

Introduced with Operation Flashpoint version 1.001.00Arguments of this scripting command don't have to be local to the client the command is executed on
Hover & click on the images for descriptions

Description

Description:
List of units that would activate given Trigger. For trigger of type "Not present" the list is the same as that returned for "present".

Syntax

Syntax:
Array = list trigger
Parameters:
trigger: Object
Return Value:
Array

Examples

Example 1:
_tlist = list _triggerOne

Additional Information

See also:
See also needed
Groups:
Uncategorised

Notes

i
Only post proven facts here. Report bugs on the Feedback Tracker and discuss on the Arma Discord or on the Forums.

Notes

  • To use the trigger list inside the trigger definition (in the "On Activation/Deactivation" fields) use the array thislist instead.
{player sidechat format["%1 activated trigger",_x]} foreach thislist
  • thislist contains players only, not AI units.

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