list: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
(eg 2 (thislist))
Line 12: Line 12:


It returns nothing before the simulation strted, i.e. in (undelayed) init.sqf files or in VBS OME. Returns a '''[[Array#Array_references|pointer]]''' to the trigger's list after the simulation started.<br>Since this is just a ''reference'' this means that the value in your local variable will change as the content of the trigger area changes. To permanently copy the returned list to a different variable, use _mylist <nowiki>=</nowiki> +(list triggerOne).
It returns nothing before the simulation strted, i.e. in (undelayed) init.sqf files or in VBS OME. Returns a '''[[Array#Array_references|pointer]]''' to the trigger's list after the simulation started.<br>Since this is just a ''reference'' this means that the value in your local variable will change as the content of the trigger area changes. To permanently copy the returned list to a different variable, use _mylist <nowiki>=</nowiki> +(list triggerOne).
The second example can be used inside the trigger (in that case, no need to name your trigger).


For trigger of type "Not present" the list is the same as that returned for "present". |= Description
For trigger of type "Not present" the list is the same as that returned for "present". |= Description
Line 23: Line 25:
____________________________________________________________________________________________
____________________________________________________________________________________________
   
   
|x1= <code>_tlist <nowiki>=</nowiki> '''list''' _triggerOne </code>|= Example 1
|x1= <code>_tlist <nowiki>=</nowiki> '''list''' _triggerOne; </code>|= Example 1
|x2= <code>hint format ["%1", '''thislist''']; </code>|= Example 2
____________________________________________________________________________________________
____________________________________________________________________________________________


Line 33: Line 36:
<dl class="command_description">
<dl class="command_description">
<!-- Note Section BEGIN -->
<!-- Note Section BEGIN -->
* To use the trigger list ''inside'' the trigger definition (in the "On Activation/Deactivation" fields) use the array <tt>thislist</tt> instead.
<code>{player sidechat format["%1 activated trigger",_x]} foreach thislist</code>
<!-- Note Section END -->
<!-- Note Section END -->
</dl>
</dl>
Line 43: Line 44:
[[Category:Scripting Commands OFP 1.46|LIST]]
[[Category:Scripting Commands OFP 1.46|LIST]]
[[Category:Scripting Commands ArmA|LIST]]
[[Category:Scripting Commands ArmA|LIST]]
[[Category:Command Group: Activators|{{uc:{{PAGENAME}}}}]]
[[Category:Command_Group:_Variables|{{uc:{{PAGENAME}}}}]]
[[Category:Command_Group:_Variables|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]

Revision as of 09:16, 4 January 2013

Hover & click on the images for description

Description

Description:
List of units that would activate given Trigger. It returns nothing before the simulation strted, i.e. in (undelayed) init.sqf files or in VBS OME. Returns a pointer to the trigger's list after the simulation started.
Since this is just a reference this means that the value in your local variable will change as the content of the trigger area changes. To permanently copy the returned list to a different variable, use _mylist = +(list triggerOne). The second example can be used inside the trigger (in that case, no need to name your trigger). For trigger of type "Not present" the list is the same as that returned for "present".
Groups:
Uncategorised

Syntax

Syntax:
Array = list trigger
Parameters:
trigger: Object
Return Value:
Array or Nothing

Examples

Example 1:
_tlist = list _triggerOne;
Example 2:
hint format ["%1", thislist];

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section