Difference between revisions of "list"

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[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]

Revision as of 12:57, 25 March 2013

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List of units that would activate given Trigger. It returns nothing before the simulation strted, i.e. in (undelayed) init.sqf files or in VBS OME. Returns a pointer to the trigger's list after the simulation started.
Since this is just a reference this means that the value in your local variable will change as the content of the trigger area changes. To permanently copy the returned list to a different variable, use _mylist = +(list triggerOne). The second example can be used inside the trigger (in that case, no need to name your trigger). For trigger of type "Not present" the list is the same as that returned for "present".


Array = list trigger
trigger: Object
Return Value:
Array or Nothing


Example 1:
_tlist = list _triggerOne;
Example 2:
hint format ["%1", thislist];

Additional Information

See also:
See also needed


Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
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Posted on March 6, 2013 - 14:15 (CEST)
Calling list immediately after creating a trigger via createTrigger (and setting up activation, area, statements, timeout, etc..), will return <null> instead of an array. It seems the trigger needs about 1 second to initialise, after which it will behave as expected: returning an array of all the objects inside the trigger (the ones matching the criteria), or an empty array.

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