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m (template:command argument fix)
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|1.00|= Game version
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|arg= global |= Arguments in MP
|arg= global |Multiplayer Arguments=
|eff= local |= Effect in MP
|eff= local |= Effect in MP
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Revision as of 12:10, 5 August 2019

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Description

Description:
List of units that would activate given Trigger. It returns nothing before the simulation started, i.e. in (undelayed) init.sqf files. Returns a pointer to the trigger's list after the simulation started.
Since this is just a reference this means that the value in your local variable will change as the content of the trigger area changes. To permanently copy the returned list to a different variable, use _mylist = +(list triggerOne). The second example can be used inside the trigger (in that case, no need to name your trigger). The list returned for trigger of type "Not present" is the same as that returned for type "present". NOTE: While the command can query any trigger, local or remote, the result will be only for the trigger condition set on the local client. See createTrigger for more info.
Groups:
Uncategorised

Syntax

Syntax:
Array = list trigger
Parameters:
trigger: Object
Return Value:
Array or Nothing

Examples

Example 1:
_tlist = list _triggerOne;
Example 2:
hint format ["%1", thislist];

Additional Information

See also:
setTriggerActivationcreateTrigger

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on March 6, 2013 - 14:15 (CEST)
teaCup
Calling list immediately after creating a trigger via createTrigger (and setting up activation, area, statements, timeout, etc..), will return <null> instead of an array. It seems the trigger needs about 1 second to initialise, after which it will behave as expected: returning an array of all the objects inside the trigger (the ones matching the criteria), or an empty array.

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