list
Revision as of 23:53, 31 August 2019 by Lou Montana (talk | contribs) (Text replacement - "|= Game version" to "|Game version=")
Notes
- Posted on March 6, 2013 - 14:15 (CEST)
- teaCup
- Calling list immediately after creating a trigger via createTrigger (and setting up activation, area, statements, timeout, etc..), will return <null> instead of an array. It seems the trigger needs about 1 second to initialise, after which it will behave as expected: returning an array of all the objects inside the trigger (the ones matching the criteria), or an empty array.