loadFile

From Bohemia Interactive Community
Revision as of 16:12, 25 January 2017 by Killzone Kid (talk | contribs) (syntax format)
Jump to navigation Jump to search
Hover & click on the images for description

Description

Description:
Return content of given filename.
Groups:
Uncategorised

Syntax

Syntax:
loadFile filename
Parameters:
filename: String
Return Value:
String

Examples

Example 1:
_contents = loadFile "myFunction.sqf";

Additional Information

See also:
preprocessFileLineNumberspreprocessFile

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on 28 November 2006 - 01:37
Pennywise
In Armed Assault, the 'loadfile' command must be preceded by the 'compile' command to work.
Ex OFP 1.96: _falarmEvent = loadfile ("syswarn\falarmEvent.sqf")
Ex ArmA 1.0: _falarmEvent = compile loadfile ("syswarn\falarmEvent.sqf")
Posted on 11 July 2007 - 01:10 (CEST)
Tactii
The note by Pennywise is not entirely accurate. loadFile only needs to be preceded with compile when loading code (for example, a function contained in an .sqf file). Using loadFile without compile will return a string, which, in some cases, is exactly what you want.
Posted on 02 December 2012 - 11:17 (ZULU)
neokika
Please note that any comment you have within the file you load will be included, to get around that use preprocessFile instead.
Posted on 25 January 2016 - 12:13
James
Notice that you will have to activate file patching via -filePatching [[1]]. Otherwise, execVM and loadFile will *not* load any files outside your mission folder (like the global scripts). For more info see CMA:DevelopmentSetup (since Arma 3 1.49+).

Bottom Section