localize: Difference between revisions

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{{Command|= Comments
{{Command|Comments=
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| ofp |= Game name
| ofp |Game name=


|1.00|= Game version
|1.00|Game version=
 
|eff= local |= Effects in MP
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| Used to internationalise text messages. A string is returned from [[Stringtable.csv]] (or stringtable.xml) which corresponds to the ''stringName''. |= Description
| Used to internationalise text messages. A string is returned from [[Stringtable.csv]] (or [[Stringtable.xml]]) which corresponds to the ''stringName''.<br />
If the key couldn't be found, an empty string ({{Inline code|""}}) is returned and an entry is added to .rpt file, for example <tt>String STR_DN_SNAKE not found</tt>. |Description=
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| '''localize''' stringName |= Syntax
| [[localize]] stringName |Syntax=


|p1= stringName: [[String]] |= Parameter 1
|p1= stringName: [[String]] |Parameter 1=


| [[String]] - text found in corresponding entry in stringtable file |= Return value
| [[String]] - text found in corresponding entry in stringtable file |Return value=


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|x1= <code>[[hint]] [[localize]] "STR_WEST"; // -> "BLUFOR" (in Arma2)</code> |= Example 1
|x1= <code>[[hint]] [[localize]] "STR_WEST"; {{codecomment|// -> "BLUFOR" (in Arma2)}}</code> |Example 1=
|x2= <code>[[hint]] [[format]] ["Go %1", [[localize]] "STR_Q_NORTH"]; // -> "Go North"</code> |= Example 2
|x2= <code>[[hint]] [[format]] ["Go %1", [[localize]] "STR_Q_NORTH"]; {{codecomment|// -> "Go North"}}</code> |Example 2=
|x3= <code>[[hint]] [[format]] <nowiki>[</nowiki>[[localize]] "STR_ACTION_DROP_WEAPON", [[localize]] "STR_SN_RIFLE"]; // -> "Drop Rifle"
|x3= <code>{{codecomment|// STR_ACTION_DROP_WEAPON contains "Drop %1"
// STR_ACTION_DROP_WEAPON contains "Drop %1", STR_SN_RIFLE contains "Rifle"</code> |= Example 3
// STR_SN_RIFLE contains "Rifle"}}
[[hint]] [[format]] <nowiki>[</nowiki>[[localize]] "STR_ACTION_DROP_WEAPON", [[localize]] "STR_SN_RIFLE"]; {{codecomment|// -> "Drop Rifle"}}</code> |Example 3=


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| [[isLocalized]], [[WFSideText]], [[parseText]], [[Stringtable.csv File Format]] |= See also
| [[isLocalized]], [[BIS_fnc_localize]], [[WFSideText]], [[parseText]], [[Stringtable.csv]], [[Stringtable.xml]] |See also=
 
}}
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<h3 style="display:none">Bottom Section</h3>
<h3 style="display:none">Bottom Section</h3>
[[Category:Scripting Commands|LOCALIZE]]
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands OFP 1.96|LOCALIZE]]
[[Category:Scripting Commands OFP 1.46|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands OFP 1.46|LOCALIZE]]
[[Category:Scripting Commands OFP 1.96|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands ArmA|LOCALIZE]]
[[Category:Scripting Commands OFP 1.99|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands ArmA|{{uc:{{PAGENAME}}}}]]
[[Category:Command_Group:_Interaction|{{uc:{{PAGENAME}}}}]]
[[Category:Command_Group:_Interaction|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
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<Original>&lt;t color='#ff0000'&gt;This works&lt;/t&gt;</Original>
<Original>&lt;t color='#ff0000'&gt;This works&lt;/t&gt;</Original>
</Key></syntaxhighlight>
</Key></syntaxhighlight>
<code>[[hint]] [[parseText]] [[localize]] "str_test_kk"; //no change of colour</code>
<code>[[hint]] [[parseText]] [[localize]] "str_test_kk"; {{codecomment|// no change of colour}}</code>
<code>[[hint]] [[parseText]] [[localize]] "str_test_kk2"; //hint content is in red</code>
<code>[[hint]] [[parseText]] [[localize]] "str_test_kk2"; {{codecomment|// hint content is in red}}</code>
</dd>
</dd>
</dl>
</dl>
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Revision as of 15:31, 2 September 2018

Hover & click on the images for description

Description

Description:
Used to internationalise text messages. A string is returned from Stringtable.csv (or Stringtable.xml) which corresponds to the stringName.
If the key couldn't be found, an empty string ("") is returned and an entry is added to .rpt file, for example String STR_DN_SNAKE not found.
Groups:
Uncategorised

Syntax

Syntax:
localize stringName
Parameters:
stringName: String
Return Value:
String - text found in corresponding entry in stringtable file

Examples

Example 1:
hint localize "STR_WEST"; // -> "BLUFOR" (in Arma2)
Example 2:
hint format ["Go %1", localize "STR_Q_NORTH"]; // -> "Go North"
Example 3:
// STR_ACTION_DROP_WEAPON contains "Drop %1" // STR_SN_RIFLE contains "Rifle" hint format [localize "STR_ACTION_DROP_WEAPON", localize "STR_SN_RIFLE"]; // -> "Drop Rifle"

Additional Information

See also:
isLocalizedBIS_fnc_localizeWFSideTextparseTextStringtable.csvStringtable.xml

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section

Posted on September 12, 2014 - 11:55 (UTC)
Killzone Kid
The command localize will strip all HTML tags from your stringtable.xml entries, however there is a way to trick it by substituting tags with HTML code instead:
<?xml version="1.0" encoding="utf-8"?>
<Key ID="STR_TEST_KK">
	<Original><![CDATA[<t color='#ff0000'>This doesn't work</t>]]></Original>
</Key>
<Key ID="STR_TEST_KK2">
	<Original>&lt;t color='#ff0000'&gt;This works&lt;/t&gt;</Original>
</Key>

hint parseText localize "str_test_kk"; // no change of colour hint parseText localize "str_test_kk2"; // hint content is in red