localize

From Bohemia Interactive Community
Revision as of 13:57, 12 September 2014 by Killzone Kid (talk | contribs) (see also)
Jump to navigation Jump to search
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.
Hover & click on the images for description

Description

Description:
Used to internationalise text messages. A string is returned from Stringtable.csv (or stringtable.xml) which corresponds to the stringName.
Groups:
Uncategorised

Syntax

Syntax:
localize stringName
Parameters:
stringName: String
Return Value:
String - text found in corresponding entry in stringtable file

Examples

Example 1:
hint localize "STR_WEST"; // -> "BLUFOR" (in Arma2)
Example 2:
hint format ["Go %1", localize "STR_Q_NORTH"]; // -> "Go North"
Example 3:
hint format [localize "STR_ACTION_DROP_WEAPON", localize "STR_SN_RIFLE"]; // -> "Drop Rifle" // STR_ACTION_DROP_WEAPON contains "Drop %1", STR_SN_RIFLE contains "Rifle"

Additional Information

See also:
isLocalizedWFSideTextparseTextStringtable.csv File Format

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section

Posted on September 12, 2014 - 11:55 (UTC)
Killzone Kid
The command localize will strip all HTML tags from your stringtable.xml entries, however there is a way to trick it by substituting tags with HTML code instead:
<?xml version="1.0" encoding="utf-8"?>
<Key ID="STR_TEST_KK">
	<Original><![CDATA[<t color='#ff0000'>This doesn't work</t>]]></Original>
</Key>
<Key ID="STR_TEST_KK2">
	<Original>&lt;t color='#ff0000'&gt;This works&lt;/t&gt;</Original>
</Key>

hint parseText localize "str_test_kk"; //no change of colour hint parseText localize "str_test_kk2"; //hint content is in red