lock: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
(+ categories)
m (template:command argument fix)
(22 intermediate revisions by 14 users not shown)
Line 8: Line 8:
|arg= local |= Arguments in MP
|arg= local |= Arguments in MP


|eff= local |= Effects in MP
|eff= global |= Effects in MP
____________________________________________________________________________________________
____________________________________________________________________________________________


| Lock vehicle (disable mounting / dismounting) for player. |= Description
| Lock vehicle (disable mounting / dismounting) for player. Similar to [[setVehicleLock]] when number is used as param. This command will remove user get in/get out actions but will not stop player getting into or out of vehicle via script commands|DESCRIPTION=
____________________________________________________________________________________________
____________________________________________________________________________________________


| vehicle '''lock''' lock |= Syntax
| vehicleName '''lock''' locked|SYNTAX=


|p1= vehicle: [[Object]] |= Parameter 1
|p1= vehicleName: [[Object]] |PARAMETER1=
|p2= locked: [[Boolean]] - [[true]] - lock; [[false]] - unlock|PARAMETER2=


|p2= lock: [[Boolean]] |= Parameter 2
| [[Nothing]] |RETURNVALUE=


| [[Nothing]] |= Return value
| s2=vehicleName '''lock''' lockstate|SYNTAX=
 
|p21= vehicleName: [[Object]] |PARAMETER1=
|p22= lockstate: [[Number]] - 0 - Unlocked; 1 - Default; 2 - Locked; 3 - Locked for player; |PARAMETER2=
 
| r2=[[Nothing]] |RETURNVALUE=
____________________________________________________________________________________________
____________________________________________________________________________________________
   
   
|x1= <code>jeepOne '''lock''' [[true]]</code> |= Example 1
|x1= <code>_jeepOne [[lock]] [[true]];</code> |EXAMPLE1=
|x2= <code>heli [[lock]] [[true]];
[[locked]] heli; //2
heli [[lock]] [[false]];
[[locked]] heli; //0
heli [[lock]] 1;
[[locked]] heli; //1</code> |EXAMPLE2=
____________________________________________________________________________________________
____________________________________________________________________________________________


| |= See also
| [[locked]], [[setVehicleLock]], [[lockDriver]], [[lockCargo]], [[lockTurret]]|SEEALSO=


}}
}}
Line 33: Line 45:
<dl class="command_description">
<dl class="command_description">
<!-- Note Section BEGIN -->
<!-- Note Section BEGIN -->
<dd class="notedate">Posted on January 9, 2010 - 22:50
<dt class="note">'''[[User:Tankbuster|Tankbuster]]'''<dd class="note">Lock prevents AI persons mounting or dismounting vehicles when ordered to do so and players are prevented from doing both too, but AI will dismount when a vehicle is damaged.
<dd class="notedate">Posted on September 22, 2010
<dt class="note">'''[[User:Grimm|Grimm]]'''<dd class="note">If an AI group (eg Mechanized Infantry) has its vehicule locked with its crew in it, it will mount or dismount it anyway. But a player in this group won't be able to enter the vehicle.
<dd class="notedate">Posted on April 2, 2013 - 12:55
<dt class="note">'''[[User:Druid|Druid]]'''<dd class="note">From Arma 3 version 0.50 can be used [[Number]] as lock parameter :<br/>
0 - Unlocked<br/>
1 - Default<br/>
2 - Locked<br/>
3 - Locked for player


<!-- Note Section END -->
<!-- Note Section END -->
Line 39: Line 63:
<h3 style="display:none">Bottom Section</h3>
<h3 style="display:none">Bottom Section</h3>
[[Category:Scripting Commands|LOCK]]
[[Category:Scripting Commands|LOCK]]
[[Category:Scripting Commands OFP 1.99|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands OFP 1.96|LOCK]]
[[Category:Scripting Commands OFP 1.96|LOCK]]
[[Category:Scripting Commands OFP 1.46|LOCK]]
[[Category:Scripting Commands OFP 1.46|LOCK]]
Line 44: Line 69:
[[Category:Command_Group:_Vehicle_Assignment|{{uc:{{PAGENAME}}}}]]
[[Category:Command_Group:_Vehicle_Assignment|{{uc:{{PAGENAME}}}}]]
[[Category:Command_Group:_Object_Manipulation|{{uc:{{PAGENAME}}}}]]
[[Category:Command_Group:_Object_Manipulation|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]
<!-- CONTINUE Notes -->
<dl class="command_description">
<dd class="notedate">Posted on March 4, 2015 - 15:58 (UTC)</dd>
<dt class="note">[[User:Killzone Kid|Killzone Kid]]</dt>
<dd class="note">
1 - is DEFAULT lock for vehicle placed in editor. Player that is not the leader in a group of AIs will not be able to enter this vehicle.
</dd>
</dl>
<!-- DISCONTINUE Notes -->

Revision as of 15:43, 7 April 2019

Hover & click on the images for description

Description

Description:
Lock vehicle (disable mounting / dismounting) for player. Similar to setVehicleLock when number is used as param. This command will remove user get in/get out actions but will not stop player getting into or out of vehicle via script commands
Groups:
Uncategorised

Syntax

Syntax:
vehicleName lock locked
Parameters:
vehicleName: Object
locked: Boolean - true - lock; false - unlock
Return Value:
Nothing

Alternative Syntax

Syntax:
vehicleName lock lockstate
Parameters:
vehicleName: Object
lockstate: Number - 0 - Unlocked; 1 - Default; 2 - Locked; 3 - Locked for player;
Return Value:
Nothing

Examples

Example 1:
_jeepOne lock true;
Example 2:
heli lock true; locked heli; //2 heli lock false; locked heli; //0 heli lock 1; locked heli; //1

Additional Information

See also:
lockedsetVehicleLocklockDriverlockCargolockTurret

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on January 9, 2010 - 22:50
Tankbuster
Lock prevents AI persons mounting or dismounting vehicles when ordered to do so and players are prevented from doing both too, but AI will dismount when a vehicle is damaged.
Posted on September 22, 2010
Grimm
If an AI group (eg Mechanized Infantry) has its vehicule locked with its crew in it, it will mount or dismount it anyway. But a player in this group won't be able to enter the vehicle.
Posted on April 2, 2013 - 12:55
Druid
From Arma 3 version 0.50 can be used Number as lock parameter :
0 - Unlocked
1 - Default
2 - Locked
3 - Locked for player

Bottom Section

Posted on March 4, 2015 - 15:58 (UTC)
Killzone Kid
1 - is DEFAULT lock for vehicle placed in editor. Player that is not the leader in a group of AIs will not be able to enter this vehicle.