Difference between revisions of "lock"
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m (Text replace - "{{uc:{{PAGENAME}}}}" to "{{uc:{{PAGENAME}}}} {{uc:{{PAGENAME}}}}") |
m (template:command argument fix) |
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____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
− | | Lock vehicle (disable mounting / dismounting) for player. |= | + | | Lock vehicle (disable mounting / dismounting) for player. Similar to [[setVehicleLock]] when number is used as param. This command will remove user get in/get out actions but will not stop player getting into or out of vehicle via script commands|DESCRIPTION= |
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
− | | vehicleName '''lock''' | + | | vehicleName '''lock''' locked|SYNTAX= |
− | |p1= vehicleName: [[Object]] |= | + | |p1= vehicleName: [[Object]] |PARAMETER1= |
− | |p2= | + | |p2= locked: [[Boolean]] - [[true]] - lock; [[false]] - unlock|PARAMETER2= |
− | | [[Nothing]] |= | + | | [[Nothing]] |RETURNVALUE= |
+ | |||
+ | | s2=vehicleName '''lock''' lockstate|SYNTAX= | ||
+ | |||
+ | |p21= vehicleName: [[Object]] |PARAMETER1= | ||
+ | |p22= lockstate: [[Number]] - 0 - Unlocked; 1 - Default; 2 - Locked; 3 - Locked for player; |PARAMETER2= | ||
+ | |||
+ | | r2=[[Nothing]] |RETURNVALUE= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
− | |x1= <code>_jeepOne | + | |x1= <code>_jeepOne [[lock]] [[true]];</code> |EXAMPLE1= |
+ | |x2= <code>heli [[lock]] [[true]]; | ||
+ | [[locked]] heli; //2 | ||
+ | heli [[lock]] [[false]]; | ||
+ | [[locked]] heli; //0 | ||
+ | heli [[lock]] 1; | ||
+ | [[locked]] heli; //1</code> |EXAMPLE2= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
− | | [[locked]] |= | + | | [[locked]], [[setVehicleLock]], [[lockDriver]], [[lockCargo]], [[lockTurret]]|SEEALSO= |
}} | }} | ||
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<dl class="command_description"> | <dl class="command_description"> | ||
<!-- Note Section BEGIN --> | <!-- Note Section BEGIN --> | ||
− | - | + | <dd class="notedate">Posted on January 9, 2010 - 22:50 |
+ | <dt class="note">'''[[User:Tankbuster|Tankbuster]]'''<dd class="note">Lock prevents AI persons mounting or dismounting vehicles when ordered to do so and players are prevented from doing both too, but AI will dismount when a vehicle is damaged. | ||
+ | |||
+ | <dd class="notedate">Posted on September 22, 2010 | ||
+ | <dt class="note">'''[[User:Grimm|Grimm]]'''<dd class="note">If an AI group (eg Mechanized Infantry) has its vehicule locked with its crew in it, it will mount or dismount it anyway. But a player in this group won't be able to enter the vehicle. | ||
− | < | + | <dd class="notedate">Posted on April 2, 2013 - 12:55 |
− | < | + | <dt class="note">'''[[User:Druid|Druid]]'''<dd class="note">From Arma 3 version 0.50 can be used [[Number]] as lock parameter :<br/> |
− | < | + | 0 - Unlocked<br/> |
− | < | + | 1 - Default<br/> |
− | - | + | 2 - Locked<br/> |
+ | 3 - Locked for player | ||
<!-- Note Section END --> | <!-- Note Section END --> | ||
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<h3 style="display:none">Bottom Section</h3> | <h3 style="display:none">Bottom Section</h3> | ||
[[Category:Scripting Commands|LOCK]] | [[Category:Scripting Commands|LOCK]] | ||
+ | [[Category:Scripting Commands OFP 1.99|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Scripting Commands OFP 1.96|LOCK]] | [[Category:Scripting Commands OFP 1.96|LOCK]] | ||
[[Category:Scripting Commands OFP 1.46|LOCK]] | [[Category:Scripting Commands OFP 1.46|LOCK]] | ||
Line 53: | Line 72: | ||
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]] | ||
+ | |||
+ | <!-- CONTINUE Notes --> | ||
+ | <dl class="command_description"> | ||
+ | <dd class="notedate">Posted on March 4, 2015 - 15:58 (UTC)</dd> | ||
+ | <dt class="note">[[User:Killzone Kid|Killzone Kid]]</dt> | ||
+ | <dd class="note"> | ||
+ | 1 - is DEFAULT lock for vehicle placed in editor. Player that is not the leader in a group of AIs will not be able to enter this vehicle. | ||
+ | </dd> | ||
+ | </dl> | ||
+ | <!-- DISCONTINUE Notes --> |
Revision as of 14:43, 7 April 2019


Click on the images for descriptions
Introduced in
- Game:
- Operation Flashpoint
- Version:
- 1.00
Description
- Description:
- Lock vehicle (disable mounting / dismounting) for player. Similar to setVehicleLock when number is used as param. This command will remove user get in/get out actions but will not stop player getting into or out of vehicle via script commands
Syntax
- Syntax:
- vehicleName lock locked
- Parameters:
- vehicleName: Object
- locked: Boolean - true - lock; false - unlock
- Return Value:
- Nothing
Alternative Syntax
- Syntax:
- vehicleName lock lockstate
- Parameters:
- vehicleName: Object
- lockstate: Number - 0 - Unlocked; 1 - Default; 2 - Locked; 3 - Locked for player;
- Return Value:
- Nothing
Examples
- Example 1:
_jeepOne lock true;
- Example 2:
heli lock true; locked heli; //2 heli lock false; locked heli; //0 heli lock 1; locked heli; //1
Additional Information
- Multiplayer:
- -
- See also:
- lockedsetVehicleLocklockDriverlockCargolockTurret
Notes
Only post proven facts here. Report bugs on the feedback tracker. Use the talk page or the forums for discussions.
Add New Note | How To
Add New Note | How To
Notes
- Posted on January 9, 2010 - 22:50
- Tankbuster
- Lock prevents AI persons mounting or dismounting vehicles when ordered to do so and players are prevented from doing both too, but AI will dismount when a vehicle is damaged.
- Posted on September 22, 2010
- Grimm
- If an AI group (eg Mechanized Infantry) has its vehicule locked with its crew in it, it will mount or dismount it anyway. But a player in this group won't be able to enter the vehicle.
- Posted on April 2, 2013 - 12:55
- Druid
- From Arma 3 version 0.50 can be used Number as lock parameter :
0 - Unlocked
1 - Default
2 - Locked
3 - Locked for player
Bottom Section
- Posted on March 4, 2015 - 15:58 (UTC)
- Killzone Kid
- 1 - is DEFAULT lock for vehicle placed in editor. Player that is not the leader in a group of AIs will not be able to enter this vehicle.
Categories:
- Pages using duplicate arguments in template calls
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Commands utilizing local arguments
- Commands with global effects
- Scripting Commands OFP 1.99
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- Scripting Commands ArmA
- Command Group: Vehicle Assignment
- Command Group: Object Manipulation
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters