Difference between revisions of "lock"

From Bohemia Interactive Community
Jump to navigation Jump to search
m (template:command argument fix)
m (template:command argument fix)
Line 6: Line 6:
|1.00|= Game version
|1.00|= Game version
|arg= local |= Arguments in MP
|arg= local |Multiplayer Arguments=
|eff= global |= Effects in MP
|eff= global |Multiplayer Effects=

Revision as of 12:11, 5 August 2019

Introduced with Operation Flashpoint version 1.001.00Arguments of this scripting command have to be local to the client the command is executed onEffects of this scripting command are broadcasted over the network and happen on every computer in the network
Hover & click on the images for descriptions


Lock vehicle (disable mounting / dismounting) for player. Similar to setVehicleLock when number is used as param. This command will remove user get in/get out actions but will not stop player getting into or out of vehicle via script commands


vehicleName lock locked
vehicleName: Object
locked: Boolean - true - lock; false - unlock
Return Value:

Alternative Syntax

vehicleName lock lockstate
vehicleName: Object
lockstate: Number - 0 - Unlocked; 1 - Default; 2 - Locked; 3 - Locked for player;
Return Value:


Example 1:
_jeepOne lock true;
Example 2:
heli lock true; locked heli; //2 heli lock false; locked heli; //0 heli lock 1; locked heli; //1

Additional Information

See also:


Only post proven facts here. Report bugs on the Feedback Tracker and discuss on the Arma Discord or on the Forums.


Posted on January 9, 2010 - 22:50
Lock prevents AI persons mounting or dismounting vehicles when ordered to do so and players are prevented from doing both too, but AI will dismount when a vehicle is damaged.
Posted on September 22, 2010
If an AI group (eg Mechanized Infantry) has its vehicule locked with its crew in it, it will mount or dismount it anyway. But a player in this group won't be able to enter the vehicle.
Posted on April 2, 2013 - 12:55
From Arma 3 version 0.50 can be used Number as lock parameter :
0 - Unlocked
1 - Default
2 - Locked
3 - Locked for player

Bottom Section

Posted on March 4, 2015 - 15:58 (UTC)
Killzone Kid
1 - is DEFAULT lock for vehicle placed in editor. Player that is not the leader in a group of AIs will not be able to enter this vehicle.