Difference between revisions of "lock"
Jump to navigation
Jump to search
Killzone Kid (talk | contribs) (see also) |
Lou Montana (talk | contribs) |
||
(7 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
− | {{Command|= | + | {{Command|Comments= |
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
− | | ofp | | + | | ofp |Game name= |
− | |1.00| | + | |1.00|Game version= |
− | |arg= local |= | + | |arg= local |Multiplayer Arguments= |
− | |eff= global |= | + | |eff= global |Multiplayer Effects= |
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
− | | Lock vehicle (disable mounting / dismounting) for player. | + | | Lock vehicle (disable mounting / dismounting) for player. |
+ | This command will remove user get in/get out actions but will not stop player getting into or out of vehicle via script commands (e.g [[moveInCargo]]).<br><br> | ||
+ | {{Informative | Alternative syntax is similar to [[setVehicleLock]] but with numbers.}} |DESCRIPTION= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
− | | vehicleName | + | | vehicleName [[lock]] locked |SYNTAX= |
− | |p1= vehicleName: [[Object]] |= | + | |p1= vehicleName: [[Object]] |PARAMETER1= |
− | |||
− | | [[ | + | |p2= locked: [[Boolean]] - [[true]] to lock, [[false]] to unlock |PARAMETER2= |
− | | | + | | [[Nothing]] |RETURNVALUE= |
− | | | + | |s2= vehicleName [[lock]] lockstate (''Since {{arma3}} v0.50'') |SYNTAX2= |
− | |||
− | | r2=[[Nothing]] |= | + | |p21= vehicleName: [[Object]] |PARAMETER21= |
+ | |||
+ | |p22= lockstate: [[Number]] - Can be one of the following:<br> | ||
+ | 0 - Unlocked<br> | ||
+ | 1 - Default (player subordinate cannot enter until his leader says so)<br> | ||
+ | 2 - Locked<br> | ||
+ | 3 - Locked for player |PARAMETER22= | ||
+ | |||
+ | |r2= [[Nothing]] |RETURNVALUE2= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
− | |x1= <code>_jeepOne [[lock]] [[true]];</code> |= | + | |x1= <code>_jeepOne [[lock]] [[true]];</code> |EXAMPLE1= |
+ | |||
|x2= <code>heli [[lock]] [[true]]; | |x2= <code>heli [[lock]] [[true]]; | ||
− | [[locked]] heli; | + | [[locked]] heli; {{cc|2}} |
+ | |||
heli [[lock]] [[false]]; | heli [[lock]] [[false]]; | ||
− | [[locked]] heli; | + | [[locked]] heli; {{cc|0}} |
+ | |||
heli [[lock]] 1; | heli [[lock]] 1; | ||
− | [[locked]] heli; | + | [[locked]] heli; {{cc|1}}</code> |EXAMPLE2= |
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
− | | [[locked]], [[setVehicleLock]], [[lockDriver]], [[lockCargo]], [[lockTurret]]|= | + | | [[locked]], [[setVehicleLock]], [[lockDriver]], [[lockCargo]], [[lockTurret]]|SEEALSO= |
− | |||
}} | }} | ||
Line 45: | Line 55: | ||
<dl class="command_description"> | <dl class="command_description"> | ||
<!-- Note Section BEGIN --> | <!-- Note Section BEGIN --> | ||
+ | |||
<dd class="notedate">Posted on January 9, 2010 - 22:50 | <dd class="notedate">Posted on January 9, 2010 - 22:50 | ||
− | <dt class="note"> | + | <dt class="note">[[User:Tankbuster|Tankbuster]] |
+ | <dd class="note">Lock prevents AI persons mounting or dismounting vehicles when ordered to do so and players are prevented from doing both too, but AI will still dismount when a vehicle is damaged. | ||
<dd class="notedate">Posted on September 22, 2010 | <dd class="notedate">Posted on September 22, 2010 | ||
− | <dt class="note"> | + | <dt class="note">[[User:Grimm|Grimm]] |
− | + | <dd class="note">If an AI group (e.g Mechanized Infantry) has its vehicle locked with its crew in it, it will mount or dismount it anyway. But a player in this group won't be able to enter the vehicle. | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
<!-- Note Section END --> | <!-- Note Section END --> | ||
Line 62: | Line 68: | ||
<h3 style="display:none">Bottom Section</h3> | <h3 style="display:none">Bottom Section</h3> | ||
− | [[Category:Scripting Commands| | + | [[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]] |
+ | [[Category:Scripting Commands OFP 1.46|{{uc:{{PAGENAME}}}}]] | ||
+ | [[Category:Scripting Commands OFP 1.96|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Scripting Commands OFP 1.99|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands OFP 1.99|{{uc:{{PAGENAME}}}}]] | ||
− | + | [[Category:Scripting Commands ArmA|{{uc:{{PAGENAME}}}}]] | |
− | |||
− | [[Category:Scripting Commands ArmA | ||
− | |||
− | |||
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]] | ||
− | + | [[Category:Command_Group:_Vehicle_Assignment|{{uc:{{PAGENAME}}}}]] | |
− | + | [[Category:Command_Group:_Object_Manipulation|{{uc:{{PAGENAME}}}}]] | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− |
Revision as of 23:21, 2 September 2019
Hover & click on the images for descriptions
Description
- Description:
-
Lock vehicle (disable mounting / dismounting) for player.
This command will remove user get in/get out actions but will not stop player getting into or out of vehicle via script commands (e.g moveInCargo).
Syntax
- Syntax:
- vehicleName lock locked
- Parameters:
- vehicleName: Object
- locked: Boolean - true to lock, false to unlock
- Return Value:
- Nothing
Alternative Syntax
- Syntax:
- vehicleName lock lockstate (Since Arma 3 v0.50)
- Parameters:
- vehicleName: Object
- lockstate: Number - Can be one of the following:
0 - Unlocked
1 - Default (player subordinate cannot enter until his leader says so)
2 - Locked
3 - Locked for player - Return Value:
- Nothing
Examples
- Example 1:
-
_jeepOne lock true;
- Example 2:
-
heli lock true; locked heli; // 2 heli lock false; locked heli; // 0 heli lock 1; locked heli; // 1
Additional Information
- See also:
- lockedsetVehicleLocklockDriverlockCargolockTurret
- Groups:
- Uncategorised
Notes
Notes
- Posted on January 9, 2010 - 22:50
- Tankbuster
- Lock prevents AI persons mounting or dismounting vehicles when ordered to do so and players are prevented from doing both too, but AI will still dismount when a vehicle is damaged.
- Posted on September 22, 2010
- Grimm
- If an AI group (e.g Mechanized Infantry) has its vehicle locked with its crew in it, it will mount or dismount it anyway. But a player in this group won't be able to enter the vehicle.
Bottom Section
Categories:
- Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Resistance: Scripting Commands
- Command Group: Uncategorised
- Introduced with Operation Flashpoint version 1.00
- Commands utilizing local arguments
- Commands with global effects
- Scripting Commands OFP 1.46
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.99
- Scripting Commands ArmA
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters
- Command Group: Vehicle Assignment
- Command Group: Object Manipulation