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| Lock vehicle (disable mounting / dismounting) for player. | | Lock vehicle (disable mounting / dismounting) for player. | ||
This command will remove user get in/get out actions but will not stop player getting into or out of vehicle via script commands (e.g [[moveInCargo]]). | This command will remove user get in/get out actions but will not stop player getting into or out of vehicle via script commands (e.g [[moveInCargo]]). | ||
{{Informative | Alternative syntax is similar to [[setVehicleLock]] but with numbers.}} | {{Feature | Informative | Alternative syntax is similar to [[setVehicleLock]] but with numbers.}} | ||
| vehicleName [[lock]] locked | | vehicleName [[lock]] locked | ||
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[[locked]] heli; {{cc|1}}</code> | [[locked]] heli; {{cc|1}}</code> | ||
| [[locked]], [[setVehicleLock]], [[lockDriver]], [[lockCargo]], [[lockTurret]] | |seealso= [[locked]], [[setVehicleLock]], [[lockDriver]], [[lockCargo]], [[lockTurret]] | ||
}} | }} | ||
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<!-- Note Section BEGIN --> | <!-- Note Section BEGIN --> | ||
<dd class="notedate">Posted on January 9, 2010 - 22:50 | <dd class="notedate">Posted on January 9, 2010 - 22:50</dd> | ||
<dt class="note">[[User:Tankbuster|Tankbuster]] | <dt class="note">[[User:Tankbuster|Tankbuster]]</dt> | ||
<dd class="note">Lock prevents AI persons mounting or dismounting vehicles when ordered to do so and players are prevented from doing both too, but AI will still dismount when a vehicle is damaged. | <dd class="note">Lock prevents AI persons mounting or dismounting vehicles when ordered to do so and players are prevented from doing both too, but AI will still dismount when a vehicle is damaged. | ||
<dd class="notedate">Posted on September 22, 2010 | <dd class="notedate">Posted on September 22, 2010</dd> | ||
<dt class="note">[[User:Grimm|Grimm]] | <dt class="note">[[User:Grimm|Grimm]]</dt> | ||
<dd class="note">If an AI group (e.g Mechanized Infantry) has its vehicle locked with its crew in it, it will mount or dismount it anyway. But a player in this group won't be able to enter the vehicle. | <dd class="note">If an AI group (e.g Mechanized Infantry) has its vehicle locked with its crew in it, it will mount or dismount it anyway. But a player in this group won't be able to enter the vehicle. | ||
Revision as of 23:54, 16 February 2021
Description
- Description:
- Description needed
- Groups:
- Object Manipulation
Syntax
- Syntax:
- Syntax needed
- Parameters:
- vehicleName: Object
- locked: Boolean - true to lock, false to unlock
- Return Value:
- Return value needed
Alternative Syntax
- Syntax:
- vehicleName lock lockstate Template:Since
- Parameters:
- vehicleName: Object
- lockstate: Number - Can be one of the following:
0 - Unlocked
1 - Default (player subordinate cannot enter until his leader says so)
2 - Locked
3 - Locked for player - Return Value:
- Nothing
Examples
- Example 1:
_jeepOne lock true;
- Example 2:
heli lock true; locked heli; // 2 heli lock false; locked heli; // 0 heli lock 1; locked heli; // 1
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on January 9, 2010 - 22:50
- Tankbuster
- Lock prevents AI persons mounting or dismounting vehicles when ordered to do so and players are prevented from doing both too, but AI will still dismount when a vehicle is damaged.
- Posted on September 22, 2010
- Grimm
- If an AI group (e.g Mechanized Infantry) has its vehicle locked with its crew in it, it will mount or dismount it anyway. But a player in this group won't be able to enter the vehicle.
Categories:
- Stubs
- Scripting Commands
- Command Group: Object Manipulation
- Scripting Commands: Global Effect
- Scripting Commands OFP 1.46
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.99
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 3: Scripting Commands
- Take On Helicopters: Scripting Commands