Difference between revisions of "lock"

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--[[User:Tankbuster|Tankbuster]] 22:50, 9 January 2010 (CET) Lock prevents AI persons mounting or dismounting vehicles when ordered to do so and players are prevented from doing both too, but AI will dismount when a vehicle is damaged.
 
--[[User:Tankbuster|Tankbuster]] 22:50, 9 January 2010 (CET) Lock prevents AI persons mounting or dismounting vehicles when ordered to do so and players are prevented from doing both too, but AI will dismount when a vehicle is damaged.
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--[[User:Grimm]] 22 September 2010 (CET) If an AI group (eg Mechanized Infantry) has its vehicule locked with its crew in it, it will mount or dismount it anyway. But a player in this group won't be able to enter the vehicle.
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Revision as of 03:56, 22 September 2010

Introduced with Operation Flashpoint version 1.00
  Arguments of this scripting command have to be local to the client the command is executed onEffects of this scripting command are broadcasted over the network and happen on every computer in the network

Click on the images for descriptions

Introduced in

Game:
Operation Flashpoint
Version:
1.00

Description

Description:
Lock vehicle (disable mounting / dismounting) for player.

Syntax

Syntax:
vehicleName lock lock
Parameters:
vehicleName: Object
lock: Boolean
Return Value:
Nothing

Examples

Example 1:
_jeepOne lock true

Additional Information

Multiplayer:
-
See also:
locked

Notes

Only post proven facts here. Report bugs on the feedback tracker. Use the talk page or the forums for discussions.
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Notes

--Tankbuster 22:50, 9 January 2010 (CET) Lock prevents AI persons mounting or dismounting vehicles when ordered to do so and players are prevented from doing both too, but AI will dismount when a vehicle is damaged.
--User:Grimm 22 September 2010 (CET) If an AI group (eg Mechanized Infantry) has its vehicule locked with its crew in it, it will mount or dismount it anyway. But a player in this group won't be able to enter the vehicle.

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