Difference between revisions of "lock"
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Lou Montana (talk | contribs) m (Text replacement - "<!-- Note Section [A-Z]+ --> " to "") |
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− | {{ | + | {{RV|type=command |
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− | | ofp | + | | ofp |
− | |1.00 | + | |1.00 |
− | |arg= local | + | |arg= local |
− | |eff= global | + | |eff= global |
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− | | | + | |gr1= Object Manipulation |
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− | | | + | | Lock vehicle (disable mounting / dismounting) for player. |
+ | This command will remove user get in/get out actions but will not stop player getting into or out of vehicle via script commands (e.g [[moveInCargo]]). | ||
+ | {{Feature | Informative | Alternative syntax is similar to [[setVehicleLock]] but with numbers.}} | ||
− | | | + | | vehicleName [[lock]] locked |
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− | | [[ | + | |p1= vehicleName: [[Object]] |
− | | | + | |p2= locked: [[Boolean]] - [[true]] to lock, [[false]] to unlock |
− | | | + | | [[Nothing]] |
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− | | | + | |s2= vehicleName [[lock]] lockstate {{Since|arma3|0.50|y}} |
− | + | ||
+ | |p21= vehicleName: [[Object]] | ||
+ | |||
+ | |p22= lockstate: [[Number]] - Can be one of the following:<br> | ||
+ | 0 - Unlocked<br> | ||
+ | 1 - Default (player subordinate cannot enter until his leader says so)<br> | ||
+ | 2 - Locked<br> | ||
+ | 3 - Locked for player | ||
+ | |||
+ | |r2= [[Nothing]] | ||
− | |x1= <code>_jeepOne [[lock]] [[true]];</code> | + | |x1= <code>_jeepOne [[lock]] [[true]];</code> |
+ | |||
|x2= <code>heli [[lock]] [[true]]; | |x2= <code>heli [[lock]] [[true]]; | ||
− | [[locked]] heli; | + | [[locked]] heli; {{cc|2}} |
+ | |||
heli [[lock]] [[false]]; | heli [[lock]] [[false]]; | ||
− | [[locked]] heli; | + | [[locked]] heli; {{cc|0}} |
+ | |||
heli [[lock]] 1; | heli [[lock]] 1; | ||
− | [[locked]] heli; | + | [[locked]] heli; {{cc|1}}</code> |
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+ | |seealso= [[locked]], [[setVehicleLock]], [[lockDriver]], [[lockCargo]], [[lockTurret]] | ||
}} | }} | ||
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<dl class="command_description"> | <dl class="command_description"> | ||
− | < | + | <dt><dt> |
− | <dd class="notedate">Posted on January 9, 2010 - 22:50 | + | <dd class="notedate">Posted on January 9, 2010 - 22:50</dd> |
− | <dt class="note"> | + | <dt class="note">[[User:Tankbuster|Tankbuster]]</dt> |
− | + | <dd class="note">Lock prevents AI persons mounting or dismounting vehicles when ordered to do so and players are prevented from doing both too, but AI will still dismount when a vehicle is damaged. | |
− | <dd class="notedate">Posted on September 22, 2010 | + | <dt><dt> |
− | <dt class="note"> | + | <dd class="notedate">Posted on September 22, 2010</dd> |
− | + | <dt class="note">[[User:Grimm|Grimm]]</dt> | |
− | + | <dd class="note">If an AI group (e.g Mechanized Infantry) has its vehicle locked with its crew in it, it will mount or dismount it anyway. But a player in this group won't be able to enter the vehicle. | |
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</dl> | </dl> | ||
− | + | {{GameCategory|arma1|Scripting Commands}} | |
− | + | {{GameCategory|arma2|Scripting Commands}} | |
− | + | {{GameCategory|arma3|Scripting Commands}} | |
− | + | {{GameCategory|tkoh|Scripting Commands}} | |
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Latest revision as of 01:33, 6 April 2021
Description
- Description:
- Lock vehicle (disable mounting / dismounting) for player. This command will remove user get in/get out actions but will not stop player getting into or out of vehicle via script commands (e.g moveInCargo).
Syntax
- Syntax:
- vehicleName lock locked
- Parameters:
- vehicleName: Object
- locked: Boolean - true to lock, false to unlock
- Return Value:
- Nothing
Alternative Syntax
- Syntax:
- vehicleName lock lockstate Since Arma 3 v0.50
- Parameters:
- vehicleName: Object
- lockstate: Number - Can be one of the following:
0 - Unlocked
1 - Default (player subordinate cannot enter until his leader says so)
2 - Locked
3 - Locked for player - Return Value:
- Nothing
Examples
- Example 1:
_jeepOne lock true;
- Example 2:
heli lock true; locked heli; // 2 heli lock false; locked heli; // 0 heli lock 1; locked heli; // 1
Additional Information
- See also:
- lockedsetVehicleLocklockDriverlockCargolockTurret
- Groups:
- Object Manipulation
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on January 9, 2010 - 22:50
- Tankbuster
- Lock prevents AI persons mounting or dismounting vehicles when ordered to do so and players are prevented from doing both too, but AI will still dismount when a vehicle is damaged.
- Posted on September 22, 2010
- Grimm
- If an AI group (e.g Mechanized Infantry) has its vehicle locked with its crew in it, it will mount or dismount it anyway. But a player in this group won't be able to enter the vehicle.
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Object Manipulation
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 3: Scripting Commands
- Take On Helicopters: Scripting Commands