Difference between revisions of "lock"
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m (template:command argument fix) |
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− | | Lock vehicle (disable mounting / dismounting) for player. Similar to [[setVehicleLock]] when number is used as param. This command will remove user get in/get out actions but will not stop player getting into or out of vehicle via script commands|= | + | | Lock vehicle (disable mounting / dismounting) for player. Similar to [[setVehicleLock]] when number is used as param. This command will remove user get in/get out actions but will not stop player getting into or out of vehicle via script commands|DESCRIPTION= |
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− | | vehicleName '''lock''' locked|= | + | | vehicleName '''lock''' locked|SYNTAX= |
− | |p1= vehicleName: [[Object]] |= | + | |p1= vehicleName: [[Object]] |PARAMETER1= |
− | |p2= locked: [[Boolean]] - [[true]] - lock; [[false]] - unlock|= | + | |p2= locked: [[Boolean]] - [[true]] - lock; [[false]] - unlock|PARAMETER2= |
− | | [[Nothing]] |= | + | | [[Nothing]] |RETURNVALUE= |
− | | s2=vehicleName '''lock''' lockstate|= | + | | s2=vehicleName '''lock''' lockstate|SYNTAX= |
− | |p21= vehicleName: [[Object]] |= | + | |p21= vehicleName: [[Object]] |PARAMETER1= |
− | |p22= lockstate: [[Number]] - 0 - Unlocked; 1 - Default; 2 - Locked; 3 - Locked for player; |= | + | |p22= lockstate: [[Number]] - 0 - Unlocked; 1 - Default; 2 - Locked; 3 - Locked for player; |PARAMETER2= |
− | | r2=[[Nothing]] |= | + | | r2=[[Nothing]] |RETURNVALUE= |
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− | |x1= <code>_jeepOne [[lock]] [[true]];</code> |= | + | |x1= <code>_jeepOne [[lock]] [[true]];</code> |EXAMPLE1= |
|x2= <code>heli [[lock]] [[true]]; | |x2= <code>heli [[lock]] [[true]]; | ||
[[locked]] heli; //2 | [[locked]] heli; //2 | ||
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[[locked]] heli; //0 | [[locked]] heli; //0 | ||
heli [[lock]] 1; | heli [[lock]] 1; | ||
− | [[locked]] heli; //1</code> |= | + | [[locked]] heli; //1</code> |EXAMPLE2= |
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− | | [[locked]], [[setVehicleLock]], [[lockDriver]], [[lockCargo]], [[lockTurret]]|= | + | | [[locked]], [[setVehicleLock]], [[lockDriver]], [[lockCargo]], [[lockTurret]]|SEEALSO= |
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Revision as of 14:43, 7 April 2019
Notes
- Posted on January 9, 2010 - 22:50
- Tankbuster
- Lock prevents AI persons mounting or dismounting vehicles when ordered to do so and players are prevented from doing both too, but AI will dismount when a vehicle is damaged.
- Posted on September 22, 2010
- Grimm
- If an AI group (eg Mechanized Infantry) has its vehicule locked with its crew in it, it will mount or dismount it anyway. But a player in this group won't be able to enter the vehicle.
- Posted on April 2, 2013 - 12:55
- Druid
- From Arma 3 version 0.50 can be used Number as lock parameter :
0 - Unlocked
1 - Default
2 - Locked
3 - Locked for player
Bottom Section
- Posted on March 4, 2015 - 15:58 (UTC)
- Killzone Kid
- 1 - is DEFAULT lock for vehicle placed in editor. Player that is not the leader in a group of AIs will not be able to enter this vehicle.