Difference between revisions of "lock"

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m (template:command argument fix)
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| Lock vehicle (disable mounting / dismounting) for player. Similar to [[setVehicleLock]] when number is used as param. This command will remove user get in/get out actions but will not stop player getting into or out of vehicle via script commands|= Description
+
| Lock vehicle (disable mounting / dismounting) for player. Similar to [[setVehicleLock]] when number is used as param. This command will remove user get in/get out actions but will not stop player getting into or out of vehicle via script commands|DESCRIPTION=
 
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| vehicleName '''lock''' locked|= Syntax
+
| vehicleName '''lock''' locked|SYNTAX=
  
|p1= vehicleName: [[Object]] |= Parameter 1
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|p1= vehicleName: [[Object]] |PARAMETER1=
|p2= locked: [[Boolean]] - [[true]] - lock; [[false]] - unlock|= Parameter 2
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|p2= locked: [[Boolean]] - [[true]] - lock; [[false]] - unlock|PARAMETER2=
  
| [[Nothing]] |= Return value
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| [[Nothing]] |RETURNVALUE=
  
| s2=vehicleName '''lock''' lockstate|= Syntax
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| s2=vehicleName '''lock''' lockstate|SYNTAX=
  
|p21= vehicleName: [[Object]] |= Parameter 1
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|p21= vehicleName: [[Object]] |PARAMETER1=
|p22= lockstate: [[Number]] - 0 - Unlocked; 1 - Default; 2 - Locked; 3 - Locked for player; |= Parameter 2
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|p22= lockstate: [[Number]] - 0 - Unlocked; 1 - Default; 2 - Locked; 3 - Locked for player; |PARAMETER2=
  
| r2=[[Nothing]] |= Return value
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| r2=[[Nothing]] |RETURNVALUE=
 
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|x1= <code>_jeepOne [[lock]] [[true]];</code> |= Example 1
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|x1= <code>_jeepOne [[lock]] [[true]];</code> |EXAMPLE1=
 
|x2= <code>heli [[lock]] [[true]];
 
|x2= <code>heli [[lock]] [[true]];
 
[[locked]] heli; //2
 
[[locked]] heli; //2
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[[locked]] heli; //0
 
[[locked]] heli; //0
 
heli [[lock]] 1;
 
heli [[lock]] 1;
[[locked]] heli; //1</code> |= Example 2
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[[locked]] heli; //1</code> |EXAMPLE2=
 
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| [[locked]], [[setVehicleLock]], [[lockDriver]], [[lockCargo]], [[lockTurret]]|= See also
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| [[locked]], [[setVehicleLock]], [[lockDriver]], [[lockCargo]], [[lockTurret]]|SEEALSO=
  
 
}}
 
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Revision as of 14:43, 7 April 2019

Template:Command

Notes

Posted on January 9, 2010 - 22:50
Tankbuster
Lock prevents AI persons mounting or dismounting vehicles when ordered to do so and players are prevented from doing both too, but AI will dismount when a vehicle is damaged.
Posted on September 22, 2010
Grimm
If an AI group (eg Mechanized Infantry) has its vehicule locked with its crew in it, it will mount or dismount it anyway. But a player in this group won't be able to enter the vehicle.
Posted on April 2, 2013 - 12:55
Druid
From Arma 3 version 0.50 can be used Number as lock parameter :
0 - Unlocked
1 - Default
2 - Locked
3 - Locked for player

Bottom Section

Posted on March 4, 2015 - 15:58 (UTC)
Killzone Kid
1 - is DEFAULT lock for vehicle placed in editor. Player that is not the leader in a group of AIs will not be able to enter this vehicle.