Difference between revisions of "lock"
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Killzone Kid (talk | contribs) (see also) |
killzone_kid (talk | contribs) (cannot stop getting in with script) |
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− | | Lock vehicle (disable mounting / dismounting) for player. Similar to [[setVehicleLock]] when number is used as param. |= Description | + | | Lock vehicle (disable mounting / dismounting) for player. Similar to [[setVehicleLock]] when number is used as param. This command will remove user actions but will not stop player getting into vehicle via script commands|= Description |
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Revision as of 09:06, 25 October 2018
Notes
- Posted on January 9, 2010 - 22:50
- Tankbuster
- Lock prevents AI persons mounting or dismounting vehicles when ordered to do so and players are prevented from doing both too, but AI will dismount when a vehicle is damaged.
- Posted on September 22, 2010
- Grimm
- If an AI group (eg Mechanized Infantry) has its vehicule locked with its crew in it, it will mount or dismount it anyway. But a player in this group won't be able to enter the vehicle.
- Posted on April 2, 2013 - 12:55
- Druid
- From Arma 3 version 0.50 can be used Number as lock parameter :
0 - Unlocked
1 - Default
2 - Locked
3 - Locked for player
Bottom Section
- Posted on March 4, 2015 - 15:58 (UTC)
- Killzone Kid
- 1 - is DEFAULT lock for vehicle placed in editor. Player that is not the leader in a group of AIs will not be able to enter this vehicle.