lockTurret: Difference between revisions

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| vehicle '''lockTurret''' [turret path,lock] |= Syntax
| vehicle '''lockTurret''' [turret path,lock] |= Syntax


|p1= vehicle: [[Object]] -  |= PARAMETER1
|p1= vehicle: [[Object]] -  |PARAMETER1=  


|p2= [turret path,lock]: [[Array]] -  |= PARAMETER2
|p2= [turret path,lock]: [[Array]] -  |PARAMETER2=  


|p3= |= PARAMETER3
|p3= |PARAMETER3=  


| Nothing |= RETURNVALUE
| Nothing |RETURNVALUE=  




|x1= <code>vehicleName [[lockTurret]] [<nowiki>[</nowiki>0,0], [[true]]];</code>|= EXAMPLE1
|x1= <code>vehicleName [[lockTurret]] [<nowiki>[</nowiki>0,0], [[true]]];</code>|EXAMPLE1=


|x2= <code>[[vehicle]] [[player]] [[lockTurret]] [<nowiki>[</nowiki>0],[[true]]];</code>|= EXAMPLE2  
|x2= <code>[[vehicle]] [[player]] [[lockTurret]] [<nowiki>[</nowiki>0],[[true]]];</code>|EXAMPLE2=   


____________________________________________________________________________________________
____________________________________________________________________________________________


| [[lockedTurret]], [[lockCargo]], [[lockDriver]], [[assignedVehicleRole]], [[turretUnit]], [[moveInTurret]] |= SEEALSO
| [[lockedTurret]], [[lockCargo]], [[lockDriver]], [[assignedVehicleRole]], [[turretUnit]], [[moveInTurret]] |SEEALSO=  


|  |= MPBEHAVIOUR
|  |MPBEHAVIOUR=  
____________________________________________________________________________________________
____________________________________________________________________________________________
}}
}}

Revision as of 11:35, 7 April 2019

Hover & click on the images for description

Description

Description:
Lock the gunner position of the vehicle turret. This command must be executed where vehicle is local. This command will remove user get in action (not get out) but will also stop player getting into vehicle via script commands unlike lock command
Groups:
Uncategorised

Syntax

Syntax:
vehicle lockTurret [turret path,lock]
Parameters:
vehicle: Object -
[turret path,lock]: Array -
Return Value:
Nothing

Examples

Example 1:
vehicleName lockTurret [[0,0], true];
Example 2:
vehicle player lockTurret [[0],true];

Additional Information

See also:
lockedTurretlockCargolockDriverassignedVehicleRoleturretUnitmoveInTurret

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

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