lockTurret: Difference between revisions

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{{Command|Comments=
{{RV|type=command
____________________________________________________________________________________________


| arma2 |Game name=
|game1= arma2
|version1= 1.00


|1.00|Game version=
|game2= arma2oa
|version2= 1.50


|arg= local |Multiplayer Arguments=
|game3= tkoh
|version3= 1.00


|eff= global |Multiplayer Effects=
|game4= arma3
|version4= 0.50


|gr1= Turrets |GROUP1=
|arg= local
____________________________________________________________________________________________


| Lock the gunner position of the vehicle turret. This command must be executed where vehicle is [[local]]. This command will remove user get in action (not get out) but will also stop player getting into vehicle via script commands unlike [[lock]] command|DESCRIPTION=
|eff= global
____________________________________________________________________________________________


| vehicle '''lockTurret''' [turret path,lock] |SYNTAX=
|gr1= Turrets


|p1= vehicle: [[Object]] -  |PARAMETER1=
|descr= Lock the gunner position of the vehicle turret. This command will remove user "get in" action (not "get out") but will also stop player getting into vehicle via script commands unlike [[lock]] command.


|p2= [turret path,lock]: [[Array]] -  |PARAMETER2=
|s1= vehicle [[lockTurret]] [turretPath, lock]


|p3= |PARAMETER3=  
|p1= vehicle: [[Object]]


| Nothing |RETURNVALUE=  
|p2= turretPath: [[Array]]


|p3= lock: [[Boolean]]


|x1= <code>vehicleName [[lockTurret]] [<nowiki>[</nowiki>0,0], [[true]]];</code>|EXAMPLE1=
|r1= [[Nothing]]


|x2= <code>[[vehicle]] [[player]] [[lockTurret]] [<nowiki>[</nowiki>0],[[true]]];</code>|EXAMPLE2= 
|x1= <sqf>vehicleName lockTurret [[0,0], true];</sqf>


____________________________________________________________________________________________
|x2= <sqf>vehicle player lockTurret [[0], true];</sqf>


| [[lockedTurret]], [[lockCargo]], [[lockDriver]], [[assignedVehicleRole]], [[turretUnit]], [[moveInTurret]] |SEEALSO=
|seealso= [[lockedTurret]] [[lockCargo]] [[lockDriver]] [[assignedVehicleRole]] [[turretUnit]] [[moveInTurret]]
 
|  |MPBEHAVIOUR=
____________________________________________________________________________________________
}}
}}
<h3 style='display:none'>Notes</h3>
<dl class='command_description'>
<!-- Note Section BEGIN -->
<!-- Note Section END -->
</dl>
<h3 style='display:none'>Bottom Section</h3>
{{GameCategory|arma2|Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}
{{GameCategory|tkoh|Scripting Commands}}
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]

Revision as of 13:10, 20 March 2022

Hover & click on the images for description

Description

Description:
Lock the gunner position of the vehicle turret. This command will remove user "get in" action (not "get out") but will also stop player getting into vehicle via script commands unlike lock command.
Groups:
Turrets

Syntax

Syntax:
vehicle lockTurret [turretPath, lock]
Parameters:
vehicle: Object
turretPath: Array
lock: Boolean
Return Value:
Nothing

Examples

Example 1:
vehicleName lockTurret [[0,0], true];
Example 2:
vehicle player lockTurret [[0], true];

Additional Information

See also:
lockedTurret lockCargo lockDriver assignedVehicleRole turretUnit moveInTurret

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note