lockTurret: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
Line 43: Line 43:
[[Category:ArmA 2: New Scripting Commands List|{{uc:{{PAGENAME}}}}]]
[[Category:ArmA 2: New Scripting Commands List|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]

Revision as of 12:57, 25 March 2013

Hover & click on the images for description

Description

Description:
Lock the gunner position of the vehicle turret.
Groups:
Uncategorised

Syntax

Syntax:
vehicle lockTurret [turret path,lock]
Parameters:
vehicle: Object -
[turret path,lock]: Array -
Return Value:
Nothing

Examples

Example 1:
vehicleName lockTurret ["turret path", true];
Example 2:
bis_ka lockturret [[0],true];

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section