Difference between revisions of "lookAt"

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(add. ArmA2 classification)
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|x1= <code> _someSoldier '''lookAt''' _otherSoldier </code> |=Example 1
 
|x1= <code> _someSoldier '''lookAt''' _otherSoldier </code> |=Example 1
 
|x2= <code> [_someSoldier, _otherSoldier] '''lookAt''' [[markerPos]] "markerOne" </code> |=Example 2
 
|x2= <code> [_someSoldier, _otherSoldier] '''lookAt''' [[markerPos]] "markerOne" </code> |=Example 2
| |= See also
+
|x3=<code>[[hint]] "R U N !";
 +
BFG = "B_AAA_System_01_F" [[createVehicle]] [[position]] [[player]];
 +
[[createVehicleCrew]] BFG;
 +
t = [[time]] + 10;
 +
[[onEachFrame]]
 +
{
 +
BFG [[lookAt]] ([[unitAimPosition]] [[player]] [[vectorAdd]] ([[velocity]] [[player]] [[vectorMultiply]] 0.2));
 +
[[if]] ([[time]] > t && [[alive]] [[player]]) [[then]]
 +
{
 +
[BFG,"weapon_Cannon_Phalanx",[0]] [[call]] [[BIS_fnc_fire]];
 +
};
 +
};</code>|=
 +
| [[commandWatch]], [[doWatch]], [[freeLook]] |= See also
  
 
}}
 
}}
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[[Category:Command_Group:_Unit_Control|{{uc:{{PAGENAME}}}}]]
 
[[Category:Command_Group:_Unit_Control|{{uc:{{PAGENAME}}}}]]
 
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
 
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
 +
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
 +
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]

Revision as of 22:30, 20 November 2018

Introduced with Armed Assault version 1.00
  

Click on the images for descriptions

Introduced in

Game:
Armed Assault
Version:
1.00

Description

Description:
Control what the unit(s) is/are looking at (target or position).

Syntax

Syntax:
unit(s) lookAt position
Parameters:
unit(s): Object or Array
position: Object or Array
Return Value:
Nothing

Examples

Example 1:
_someSoldier lookAt _otherSoldier
Example 2:
[_someSoldier, _otherSoldier] lookAt markerPos "markerOne"
Example 3:
hint "R U N !"; BFG = "B_AAA_System_01_F" createVehicle position player; createVehicleCrew BFG; t = time + 10; onEachFrame { BFG lookAt (unitAimPosition player vectorAdd (velocity player vectorMultiply 0.2)); if (time > t && alive player) then { [BFG,"weapon_Cannon_Phalanx",[0]] call BIS_fnc_fire; }; };

Additional Information

Multiplayer:
-
See also:
commandWatchdoWatchfreeLook

Notes

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Notes

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