Difference between revisions of "lookAt"
From Bohemia Interactive Community
Str_bi_wiki (talk | contribs) m (Text replace - "{{uc:{{PAGENAME}}}}" to "{{uc:{{PAGENAME}}}} {{uc:{{PAGENAME}}}}") |
killzone_kid (talk | contribs) (example) |
||
(3 intermediate revisions by 2 users not shown) | |||
Line 20: | Line 20: | ||
|x1= <code> _someSoldier '''lookAt''' _otherSoldier </code> |=Example 1 | |x1= <code> _someSoldier '''lookAt''' _otherSoldier </code> |=Example 1 | ||
|x2= <code> [_someSoldier, _otherSoldier] '''lookAt''' [[markerPos]] "markerOne" </code> |=Example 2 | |x2= <code> [_someSoldier, _otherSoldier] '''lookAt''' [[markerPos]] "markerOne" </code> |=Example 2 | ||
− | | | + | |x3=<code>[[hint]] "R U N !"; |
+ | BFG = "B_AAA_System_01_F" [[createVehicle]] [[position]] [[player]]; | ||
+ | [[createVehicleCrew]] BFG; | ||
+ | t = [[time]] + 10; | ||
+ | [[onEachFrame]] | ||
+ | { | ||
+ | BFG [[lookAt]] ([[unitAimPosition]] [[player]] [[vectorAdd]] ([[velocity]] [[player]] [[vectorMultiply]] 0.2)); | ||
+ | [[if]] ([[time]] > t && [[alive]] [[player]]) [[then]] | ||
+ | { | ||
+ | [BFG,"weapon_Cannon_Phalanx",[0]] [[call]] [[BIS_fnc_fire]]; | ||
+ | }; | ||
+ | };</code>|= | ||
+ | | [[commandWatch]], [[doWatch]], [[freeLook]] |= See also | ||
}} | }} |
Latest revision as of 21:30, 20 November 2018
Click on the images for descriptions
Introduced in
- Game:
- Armed Assault
- Version:
- 1.00
Description
- Description:
- Control what the unit(s) is/are looking at (target or position).
Syntax
- Syntax:
- unit(s) lookAt position
- Parameters:
- unit(s): Object or Array
- position: Object or Array
- Return Value:
- Nothing
Examples
- Example 1:
_someSoldier lookAt _otherSoldier
- Example 2:
[_someSoldier, _otherSoldier] lookAt markerPos "markerOne"
- Example 3:
hint "R U N !"; BFG = "B_AAA_System_01_F" createVehicle position player; createVehicleCrew BFG; t = time + 10; onEachFrame { BFG lookAt (unitAimPosition player vectorAdd (velocity player vectorMultiply 0.2)); if (time > t && alive player) then { [BFG,"weapon_Cannon_Phalanx",[0]] call BIS_fnc_fire; }; };
Additional Information
- Multiplayer:
- -
- See also:
- commandWatchdoWatchfreeLook
Notes
Only post proven facts here. Report bugs on the feedback tracker. Use the talk page or the forums for discussions.
Add New Note | How To
Add New Note | How To
Notes
Bottom Section
Categories:
- Pages using duplicate arguments in template calls
- Armed Assault: New Scripting Commands List
- Scripting Commands
- Introduced with Armed Assault version 1.00
- Scripting Commands OFP Elite
- Scripting Commands ArmA
- Command Group: Unit Control
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters