lookAt: Difference between revisions

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(see also)
m (template:command argument fix)
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| Control what the unit(s) is/are looking at (target or position). |= Description
| Control what the unit(s) is/are looking at (target or position). |DESCRIPTION=
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| unit(s) '''lookAt''' position |= Syntax
| unit(s) '''lookAt''' position |SYNTAX=


|p1= unit(s): [[Object]] or [[Array]] |= Parameter 1
|p1= unit(s): [[Object]] or [[Array]] |PARAMETER1=
|p2= position: [[Object]] or [[Array]] |= Parameter 2
|p2= position: [[Object]] or [[Array]] |PARAMETER2=


| [[Nothing]] |= Return value
| [[Nothing]] |RETURNVALUE=
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|x1= <code> _someSoldier '''lookAt''' _otherSoldier </code> |=Example 1
|x1= <code> _someSoldier '''lookAt''' _otherSoldier </code> |EXAMPLE1=
|x2= <code> [_someSoldier, _otherSoldier] '''lookAt''' [[markerPos]] "markerOne" </code> |=Example 2
|x2= <code> [_someSoldier, _otherSoldier] '''lookAt''' [[markerPos]] "markerOne" </code> |EXAMPLE2=
| [[commandWatch]], [[doWatch]], [[freeLook]] |= See also
|x3=<code>[[hint]] "R U N !";
BFG = "B_AAA_System_01_F" [[createVehicle]] [[position]] [[player]];
[[createVehicleCrew]] BFG;
t = [[time]] + 10;
[[onEachFrame]]
{
BFG [[lookAt]] ([[unitAimPosition]] [[player]] [[vectorAdd]] ([[velocity]] [[player]] [[vectorMultiply]] 0.2));
[[if]] ([[time]] > t && [[alive]] [[player]]) [[then]]
{
[BFG,"weapon_Cannon_Phalanx",[0]] [[call]] [[BIS_fnc_fire]];
};
};</code>|=
| [[commandWatch]], [[doWatch]], [[freeLook]] |SEEALSO=


}}
}}

Revision as of 15:43, 7 April 2019

-wrong parameter ("Arma") defined!-1.00
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Description

Description:
Control what the unit(s) is/are looking at (target or position).
Groups:
Uncategorised

Syntax

Syntax:
unit(s) lookAt position
Parameters:
unit(s): Object or Array
position: Object or Array
Return Value:
Nothing

Examples

Example 1:
_someSoldier lookAt _otherSoldier
Example 2:
[_someSoldier, _otherSoldier] lookAt markerPos "markerOne"
Example 3:
hint "R U N !"; BFG = "B_AAA_System_01_F" createVehicle position player; createVehicleCrew BFG; t = time + 10; onEachFrame { BFG lookAt (unitAimPosition player vectorAdd (velocity player vectorMultiply 0.2)); if (time > t && alive player) then { [BFG,"weapon_Cannon_Phalanx",[0]] call BIS_fnc_fire; }; };

Additional Information

See also:
commandWatchdoWatchfreeLook

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

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