lookAt: Difference between revisions

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[[Category:Scripting Commands|L]]
{{Command|= Comments
[[Category:Scripting Commands ArmA|L]]
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<new command not populated>
| arma |= Game name


|1.00|= Game version
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<h2 style="color:#000066">''''' lookAt '''''</h2>
| Control what the unit(s) is/are looking at (target or position). |DESCRIPTION=
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| unit(s) '''lookAt''' position |SYNTAX=


'''Operand types:'''
|p1= unit(s): [[Object]] or [[Array]] |PARAMETER1=
|p2= position: [[Object]] or [[Array]] |PARAMETER2=


'''Type of returned value:'''
| [[Nothing]] |RETURNVALUE=
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'''Compatibility:'''
|x1= <code> _someSoldier '''lookAt''' _otherSoldier </code> |EXAMPLE1=
|x2= <code> [_someSoldier, _otherSoldier] '''lookAt''' [[markerPos]] "markerOne" </code> |EXAMPLE2=
|x3=<code>[[hint]] "R U N !";
BFG = "B_AAA_System_01_F" [[createVehicle]] [[position]] [[player]];
[[createVehicleCrew]] BFG;
t = [[time]] + 10;
[[onEachFrame]]
{
BFG [[lookAt]] ([[unitAimPosition]] [[player]] [[vectorAdd]] ([[velocity]] [[player]] [[vectorMultiply]] 0.2));
[[if]] ([[time]] > t && [[alive]] [[player]]) [[then]]
{
[BFG,"weapon_Cannon_Phalanx",[0]] [[call]] [[BIS_fnc_fire]];
};
};</code>|=
| [[commandWatch]], [[doWatch]], [[freeLook]] |SEEALSO=


'''Description:'''
}}


<h3 style="display:none">Notes</h3>
<dl class="command_description">
<!-- Note Section BEGIN -->


'''Example:'''
<!-- Note Section END -->
</dl>
 
<h3 style="display:none">Bottom Section</h3>
[[Category:Scripting Commands|LOOKAT]]
[[Category:Scripting Commands OFP Elite |LOOKAT]]
[[Category:Scripting Commands ArmA|LOOKAT]]
[[Category:Command_Group:_Unit_Control|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]

Revision as of 15:43, 7 April 2019

-wrong parameter ("Arma") defined!-1.00
Hover & click on the images for description

Description

Description:
Control what the unit(s) is/are looking at (target or position).
Groups:
Uncategorised

Syntax

Syntax:
unit(s) lookAt position
Parameters:
unit(s): Object or Array
position: Object or Array
Return Value:
Nothing

Examples

Example 1:
_someSoldier lookAt _otherSoldier
Example 2:
[_someSoldier, _otherSoldier] lookAt markerPos "markerOne"
Example 3:
hint "R U N !"; BFG = "B_AAA_System_01_F" createVehicle position player; createVehicleCrew BFG; t = time + 10; onEachFrame { BFG lookAt (unitAimPosition player vectorAdd (velocity player vectorMultiply 0.2)); if (time > t && alive player) then { [BFG,"weapon_Cannon_Phalanx",[0]] call BIS_fnc_fire; }; };

Additional Information

See also:
commandWatchdoWatchfreeLook

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section