Difference between revisions of "lookAt"

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| unit(s) '''lookAt''' position |= Syntax
+
| [[Object#Unit(s)|Unit(s)]] '''lookAt''' [[Position]] |= Syntax
 
 
|p1= unit(s): [[Object]] or [[Array]] |= Parameter 1
 
 
 
|p2= position: [[Position]] |= Parameter 2
 
  
 
| [[Nothing]] |= Return value
 
| [[Nothing]] |= Return value
 
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|s2= unit(s) '''lookAt''' target |= Syntax 2
+
|s2= [[Object#Unit(s)|Unit(s)]] '''lookAt''' [[Object]] |= Syntax 2
 
 
|p21= unit: [[Object]] or [[Array]] |= Parameter 1
 
 
 
|p22= target: [[Object]] |= Parameter 2
 
  
 
|r2= [[Nothing]] |= Return value 2
 
|r2= [[Nothing]] |= Return value 2
 
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|x1= <code> someSoldier '''lookAt''' otherSoldier </code> |=Example 1
+
|x1= <code> _someSoldier '''lookAt''' _otherSoldier </code> |=Example 1
|x2= <code> otherSoldier '''lookAt''' [[markerPos]] "markerOne" </code> |=Example 2
+
|x2= <code> _otherSoldier '''lookAt''' [[markerPos]] "markerOne" </code> |=Example 2
 
|  |= See also
 
|  |= See also
  

Revision as of 05:12, 28 August 2007

Introduced with Armed Assault version 1.00
  

Click on the images for descriptions

Introduced in

Game:
Armed Assault
Version:
1.00

Description

Description:
Control what the unit is looking at (target or position).

Syntax

Syntax:
Unit(s) lookAt Position
Return Value:
Nothing

Alternative Syntax

Syntax:
Unit(s) lookAt Object
Return Value:
Nothing

Examples

Example 1:
_someSoldier lookAt _otherSoldier
Example 2:
_otherSoldier lookAt markerPos "markerOne"

Additional Information

Multiplayer:
-
See also:
See also needed

Notes

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Notes

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