lookAt: Difference between revisions

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{{Command|= Comments
{{RV|type=command
____________________________________________________________________________________________


| arma |= Game name
|game1= ofpe
|version1= 1.00


|1.00|= Game version
|game2= arma1
____________________________________________________________________________________________
|version2= 1.00


| Control what the unit(s) is/are looking at (target or position). |DESCRIPTION=
|game3= arma2
____________________________________________________________________________________________
|version3= 1.00


| unit(s) '''lookAt''' position |SYNTAX=
|game4= arma2oa
|version4= 1.50


|p1= unit(s): [[Object]] or [[Array]] |PARAMETER1=
|game5= tkoh
|p2= position: [[Object]] or [[Array]] |PARAMETER2=
|version5= 1.00


| [[Nothing]] |RETURNVALUE=
|game6= arma3
____________________________________________________________________________________________
|version6= 0.50


|x1= <code> _someSoldier '''lookAt''' _otherSoldier </code> |EXAMPLE1=
|gr1= Unit Control
|x2= <code> [_someSoldier, _otherSoldier] '''lookAt''' [[markerPos]] "markerOne" </code> |EXAMPLE2=
 
|x3=<code>[[hint]] "R U N !";
|descr= Control what the unit(s) is/are looking at (target or [[Position]]). If target is used, it will get revealed fully.
BFG = "B_AAA_System_01_F" [[createVehicle]] [[position]] [[player]];
 
[[createVehicleCrew]] BFG;
|s1= unit(s) [[lookAt]] position
t = [[time]] + 10;
 
[[onEachFrame]]
|p1= unit(s): [[Object]] or [[Array]] of [[Object]]s
|p2= position: [[Object]] or [[PositionAGL]]
 
|r1= [[Nothing]]
 
|x1= <sqf>_someSoldier lookAt _otherSoldier;</sqf>
 
|x2= <sqf>[_someSoldier, _otherSoldier] lookAt markerPos "markerOne";</sqf>
 
|x3= <sqf>hint "R U N !";
BFG = "B_AAA_System_01_F" createVehicle position player;
createVehicleCrew BFG;
t = time + 10;
onEachFrame
{
{
BFG [[lookAt]] ([[unitAimPosition]] [[player]] [[vectorAdd]] ([[velocity]] [[player]] [[vectorMultiply]] 0.2));
BFG lookAt (unitAimPosition player vectorAdd (velocity player vectorMultiply 0.2));
[[if]] ([[time]] > t && [[alive]] [[player]]) [[then]]
if (time > t && alive player) then
{
{
[BFG,"weapon_Cannon_Phalanx",[0]] [[call]] [[BIS_fnc_fire]];
[BFG,"weapon_Cannon_Phalanx",[0]] call BIS_fnc_fire;
};
};
};</code>|=
};</sqf>
| [[commandWatch]], [[doWatch]], [[freeLook]] |SEEALSO=


|seealso= [[glanceAt]] [[commandWatch]] [[doWatch]] [[freeLook]]
}}
}}
<h3 style="display:none">Notes</h3>
<dl class="command_description">
<!-- Note Section BEGIN -->
<!-- Note Section END -->
</dl>
<h3 style="display:none">Bottom Section</h3>
[[Category:Scripting Commands|LOOKAT]]
[[Category:Scripting Commands OFP Elite |LOOKAT]]
[[Category:Scripting Commands ArmA|LOOKAT]]
[[Category:Command_Group:_Unit_Control|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]

Latest revision as of 22:02, 6 August 2023

Hover & click on the images for description

Description

Description:
Control what the unit(s) is/are looking at (target or Position). If target is used, it will get revealed fully.
Groups:
Unit Control

Syntax

Syntax:
unit(s) lookAt position
Parameters:
unit(s): Object or Array of Objects
position: Object or PositionAGL
Return Value:
Nothing

Examples

Example 1:
_someSoldier lookAt _otherSoldier;
Example 2:
[_someSoldier, _otherSoldier] lookAt markerPos "markerOne";
Example 3:
hint "R U N !"; BFG = "B_AAA_System_01_F" createVehicle position player; createVehicleCrew BFG; t = time + 10; onEachFrame { BFG lookAt (unitAimPosition player vectorAdd (velocity player vectorMultiply 0.2)); if (time > t && alive player) then { [BFG,"weapon_Cannon_Phalanx",[0]] call BIS_fnc_fire; }; };

Additional Information

See also:
glanceAt commandWatch doWatch freeLook

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note