Difference between revisions of "lookAt"

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m (changed an example to show array use for multiple units)
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|x1= <code> _someSoldier '''lookAt''' _otherSoldier </code> |=Example 1
 
|x1= <code> _someSoldier '''lookAt''' _otherSoldier </code> |=Example 1
|x2= <code> _otherSoldier '''lookAt''' [[markerPos]] "markerOne" </code> |=Example 2
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|x2= <code> [_someSoldier, _otherSoldier] '''lookAt''' [[markerPos]] "markerOne" </code> |=Example 2
 
|  |= See also
 
|  |= See also
  

Revision as of 10:24, 28 August 2008

Introduced with Armed Assault version 1.00
  

Click on the images for descriptions

Introduced in

Game:
Armed Assault
Version:
1.00

Description

Description:
Control what the unit is looking at (target or position).

Syntax

Syntax:
Unit(s) lookAt Position
Return Value:
Nothing

Alternative Syntax

Syntax:
Unit(s) lookAt Object
Return Value:
Nothing

Examples

Example 1:
_someSoldier lookAt _otherSoldier
Example 2:
[_someSoldier, _otherSoldier] lookAt markerPos "markerOne"

Additional Information

Multiplayer:
-
See also:
See also needed

Notes

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Notes

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