Difference between revisions of "magazinesDetail"

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| Returns an array with the type names of all the vehicle's magazines. |= Description
+
| Returns an array of strings with description of all vehicle's magazines, their ammo count (default/current) and their ids.
 +
 
 +
When applied to a unit (soldier), the command behaves differently and will omit magazines already loaded into unit's weapons. Use [[currentMagazineDetail]] to get this information for a currently loaded magazine. |= Description
 
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| '''magazinesDetail''' vehicle |= Syntax
 
| '''magazinesDetail''' vehicle |= Syntax
  
|p1= vehicle: [[Object]] |= PARAMETER1  
+
|p1= vehicle: [[Object]] - unit or vehicle |= PARAMETER1  
  
 
| [[Array]] |= RETURNVALUE  
 
| [[Array]] |= RETURNVALUE  
  
 +
|x1= <code>_magazinesDetail = [[magazinesDetail]] [[player]];
 +
/*
 +
[
 +
"6.5mm 30Rnd STANAG Mag(30/30)[id:3]",
 +
"6.5mm 30Rnd STANAG Mag(30/30)[id:9]",
 +
"9mm 16Rnd Mag(16/16)[id:12]",
 +
"Smoke Grenade (Green)(1/1)[id:14]",
 +
"Chemlight (Green)(1/1)[id:16]",
 +
"RGO Frag Grenade(1/1)[id:18]"
 +
]
 +
<nowiki>*/</nowiki></code>|= EXAMPLE1
  
|x1= <code>magazinesDetail player</code>|= EXAMPLE1
+
|x2= <code>_magazinesDetail = [[magazinesDetail]] Mi_48;
 +
/*
 +
[
 +
"30mm APDS shells(250/250)[id:20]",
 +
"30mm HE Shells(250/250)[id:21]",
 +
"Scalpel E2(8/8)[id:22]",
 +
"Skyfire(38/38)[id:23]"
 +
]
 +
<nowiki>*/</nowiki></code>|= EXAMPLE2
  
 
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|  [[magazines]], [[magazinesTurret]], [[magazinesAmmo]], [[magazinesAmmoFull]] |= SEEALSO  
+
[[currentMagazineDetail]], [[magazines]], [[magazinesTurret]], [[magazinesAmmo]], [[magazinesAmmoFull]] |= SEEALSO  
  
 
|  |= MPBEHAVIOUR  
 
|  |= MPBEHAVIOUR  

Revision as of 14:34, 5 August 2013

Introduced with Arma 3 version 0.50
  

Click on the images for descriptions

Introduced in

Game:
Arma 3
Version:
0.50

Description

Description:
Returns an array of strings with description of all vehicle's magazines, their ammo count (default/current) and their ids. When applied to a unit (soldier), the command behaves differently and will omit magazines already loaded into unit's weapons. Use currentMagazineDetail to get this information for a currently loaded magazine.

Syntax

Syntax:
magazinesDetail vehicle
Parameters:
vehicle: Object - unit or vehicle
Return Value:
Array

Examples

Example 1:
_magazinesDetail = magazinesDetail player; /* [ "6.5mm 30Rnd STANAG Mag(30/30)[id:3]", "6.5mm 30Rnd STANAG Mag(30/30)[id:9]", "9mm 16Rnd Mag(16/16)[id:12]", "Smoke Grenade (Green)(1/1)[id:14]", "Chemlight (Green)(1/1)[id:16]", "RGO Frag Grenade(1/1)[id:18]" ] */
Example 2:
_magazinesDetail = magazinesDetail Mi_48; /* [ "30mm APDS shells(250/250)[id:20]", "30mm HE Shells(250/250)[id:21]", "Scalpel E2(8/8)[id:22]", "Skyfire(38/38)[id:23]" ] */

Additional Information

Multiplayer:
-
See also:
currentMagazineDetailmagazinesmagazinesTurretmagazinesAmmomagazinesAmmoFull

Notes

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Notes

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