magazinesDetail: Difference between revisions

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{{Command|= Comments
{{RV|type=command
____________________________________________________________________________________________


| arma3 |= Game name
|game1= arma3
|version1= 0.50


|0.50|= Game version
|gr1= Unit Inventory
____________________________________________________________________________________________


| Returns an array with the type names of all the vehicle's magazines.  |= Description
|gr2= Vehicle Inventory
____________________________________________________________________________________________


| '''magazinesDetail''' vehicle |= Syntax
|descr= Returns an array of strings with description of all vehicle's magazines, their ammo count (current/default) and their ids for the primary gunner.


|p1= vehicle: [[Object]] |= PARAMETER1
When applied to a unit (soldier), the command behaves differently and will omit magazines already loaded into unit's weapons. Use [[currentMagazineDetail]] to get this information for a currently loaded magazine.


| [[Array]] |= RETURNVALUE
|s1= [[magazinesDetail]] vehicle


|p1= vehicle: [[Object]] - unit or vehicle


|x1= <code>magazines player</code>|= EXAMPLE1
|r1= [[Array]]


____________________________________________________________________________________________
|s2= [[magazinesDetail]] [vehicle, includeEmpty, includeLoaded]


| |= SEEALSO
|s2since= arma3 2.00


| |= MPBEHAVIOUR
|p21= vehicle: [[Object]] - unit or vehicle
____________________________________________________________________________________________
 
}}
|p22= includeEmpty: [[Boolean]] - (Optional, default [[false]]) [[true]] to include empty magazines
 
|p23= includeLoaded: [[Boolean]] - (Optional, default [[false]]) [[true]] to include magazines loaded in weapons (Since Arma 3 v2.07.148195)
 
|r2= [[Array]]
 
|x1= <sqf>_magazinesDetail = magazinesDetail player;
/*
[
"6.5 mm 30Rnd Sand Mag(30/30)[id/cr:10000003/0]",
"Chemlight (Green)(1/1)[id/cr:10000020/0]",
"6.5 mm 30Rnd Sand Mag(30/30)[id/cr:10000012/0]",
"RGO Grenade(1/1)[id/cr:10000016/0]",
"RGO Grenade(1/1)[id/cr:10000017/0]",
"6.5 mm 30Rnd Sand Mag(30/30)[id/cr:10000070/0]",
"PCML Missile(1/1)[id/cr:10000072/0]",
"6.5 mm 30Rnd Sand Mag(30/30)[id/cr:10000001/0]",
"9 mm 16Rnd Mag(16/16)[id/cr:10000013/0]"
]
*/</sqf>


<h3 style='display:none'>Notes</h3>
|x2= <sqf>_magazinesDetail = magazinesDetail Mi_48;
<dl class='command_description'>
/*
<!-- Note Section BEGIN -->
[
"30 mm HE Tracer (Green) Shells(250/250)[id/cr:10000043/0]",
"30 mm APDS Tracer (Green) Shells(250/250)[id/cr:10000044/0]",
"Designator Batteries(1/1)[id/cr:10000045/0]",
"Scalpel 4x(4/4)[id/cr:10000049/0]",
"Skyfire 19x(19/19)[id/cr:10000051/0]",
"Skyfire 19x(19/19)[id/cr:10000052/0]",
"Scalpel 4x(4/4)[id/cr:10000053/0]"
]
*/</sqf>


<!-- Note Section END -->
|seealso= [[currentMagazineDetail]] [[magazines]] [[magazinesTurret]] [[magazinesAmmo]] [[magazinesAmmoFull]] [[magazinesDetailUniform]] [[magazinesDetailVest]] [[magazinesDetailBackpack]]
</dl>
}}


<h3 style='display:none'>Bottom Section</h3>
{{Note
[[Category:Arma_3:_New_Scripting_Commands_List|{{uc:{{PAGENAME}}}}]]
|user= Leopard20
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
|timestamp= 20210912220640
|text= To return the ammo count in each magazine, you can use this code:
<sqf>magazinesDetail player apply {
private _reverse = reverse _x;
private_i1 = (_reverse find "[)") + 1;
private_i2 = (_reverse find ["/", _id1]) + 1;
private_i3 = _reverse find ["(", _id2];
parseNumber reverse (_reverse select [_i2, _i3 - _i2]); // return cnt
};</sqf>
}}

Latest revision as of 12:11, 27 July 2022

Hover & click on the images for description

Description

Description:
Returns an array of strings with description of all vehicle's magazines, their ammo count (current/default) and their ids for the primary gunner. When applied to a unit (soldier), the command behaves differently and will omit magazines already loaded into unit's weapons. Use currentMagazineDetail to get this information for a currently loaded magazine.
Groups:
Unit InventoryVehicle Inventory

Syntax

Syntax:
magazinesDetail vehicle
Parameters:
vehicle: Object - unit or vehicle
Return Value:
Array

Alternative Syntax

Syntax:
magazinesDetail [vehicle, includeEmpty, includeLoaded]
Parameters:
vehicle: Object - unit or vehicle
includeEmpty: Boolean - (Optional, default false) true to include empty magazines
includeLoaded: Boolean - (Optional, default false) true to include magazines loaded in weapons (Since Arma 3 v2.07.148195)
Return Value:
Array

Examples

Example 1:
_magazinesDetail = magazinesDetail player; /* [ "6.5 mm 30Rnd Sand Mag(30/30)[id/cr:10000003/0]", "Chemlight (Green)(1/1)[id/cr:10000020/0]", "6.5 mm 30Rnd Sand Mag(30/30)[id/cr:10000012/0]", "RGO Grenade(1/1)[id/cr:10000016/0]", "RGO Grenade(1/1)[id/cr:10000017/0]", "6.5 mm 30Rnd Sand Mag(30/30)[id/cr:10000070/0]", "PCML Missile(1/1)[id/cr:10000072/0]", "6.5 mm 30Rnd Sand Mag(30/30)[id/cr:10000001/0]", "9 mm 16Rnd Mag(16/16)[id/cr:10000013/0]" ] */
Example 2:
_magazinesDetail = magazinesDetail Mi_48; /* [ "30 mm HE Tracer (Green) Shells(250/250)[id/cr:10000043/0]", "30 mm APDS Tracer (Green) Shells(250/250)[id/cr:10000044/0]", "Designator Batteries(1/1)[id/cr:10000045/0]", "Scalpel 4x(4/4)[id/cr:10000049/0]", "Skyfire 19x(19/19)[id/cr:10000051/0]", "Skyfire 19x(19/19)[id/cr:10000052/0]", "Scalpel 4x(4/4)[id/cr:10000053/0]" ] */

Additional Information

See also:
currentMagazineDetail magazines magazinesTurret magazinesAmmo magazinesAmmoFull magazinesDetailUniform magazinesDetailVest magazinesDetailBackpack

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Leopard20 - c
Posted on Sep 12, 2021 - 22:06 (UTC)
To return the ammo count in each magazine, you can use this code:
magazinesDetail player apply { private _reverse = reverse _x; private_i1 = (_reverse find "[)") + 1; private_i2 = (_reverse find ["/", _id1]) + 1; private_i3 = _reverse find ["(", _id2]; parseNumber reverse (_reverse select [_i2, _i3 - _i2]); // return cnt };