Difference between revisions of "markerShadow"

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(Created page with "{{Command |game1= arma3dev |version1= 2.01 |descr= Returns if the marker is drawn with shadow enabled. |pr= setMarkerType will reset the shadow value to the one define...")
 
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{{Command
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{{RV|type=command
  
|game1= arma3dev
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|game1= arma3
 
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|version1= 2.04
|version1= 2.01
 
  
 
|descr= Returns if the marker is drawn with shadow enabled.
 
|descr= Returns if the marker is drawn with shadow enabled.
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|gr1= Markers
 
|gr1= Markers
  
|s1= [[{{PAGENAMEE}}]] marker
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|s1= [[markerShadow]] marker
  
 
|p1= marker: [[String]] - The marker
 
|p1= marker: [[String]] - The marker
  
|r1= [[Boolean]]: [[true|True]] if marker is enabled, [[false]] if not
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|r1= [[Boolean]]: [[true]] if marker is enabled, [[false]] if not
  
|x1= <code></code>
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|x1= <sqf>private _shadowEnabled = markerShadow _myMarker;</sqf>
  
 
|seealso= [[setMarkerShadow]] [[setMarkerShadowLocal]]
 
|seealso= [[setMarkerShadow]] [[setMarkerShadowLocal]]
 
}}
 
}}

Latest revision as of 18:27, 5 May 2022

Hover & click on the images for description

Description

Description:
Returns if the marker is drawn with shadow enabled.
Problems:
setMarkerType will reset the shadow value to the one defined in marker type.
Groups:
Markers

Syntax

Syntax:
markerShadow marker
Parameters:
marker: String - The marker
Return Value:
Boolean: true if marker is enabled, false if not

Examples

Example 1:
private _shadowEnabled = markerShadow _myMarker;

Additional Information

See also:
setMarkerShadow setMarkerShadowLocal

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note