Difference between revisions of "markerShadow"
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Lou Montana (talk | contribs) m (Some wiki formatting) |
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− | {{ | + | {{RV|type=command |
− | |game1= | + | |game1= arma3 |
− | + | |version1= 2.04 | |
− | |version1= 2. | ||
|descr= Returns if the marker is drawn with shadow enabled. | |descr= Returns if the marker is drawn with shadow enabled. | ||
Line 11: | Line 10: | ||
|gr1= Markers | |gr1= Markers | ||
− | |s1= [[ | + | |s1= [[markerShadow]] marker |
|p1= marker: [[String]] - The marker | |p1= marker: [[String]] - The marker | ||
− | |r1= [[Boolean]]: [[true | + | |r1= [[Boolean]]: [[true]] if marker is enabled, [[false]] if not |
− | |x1= < | + | |x1= <sqf>private _shadowEnabled = markerShadow _myMarker;</sqf> |
|seealso= [[setMarkerShadow]] [[setMarkerShadowLocal]] | |seealso= [[setMarkerShadow]] [[setMarkerShadowLocal]] | ||
}} | }} |
Latest revision as of 18:27, 5 May 2022
Description
- Description:
- Returns if the marker is drawn with shadow enabled.
- Problems:
- setMarkerType will reset the shadow value to the one defined in marker type.
- Groups:
- Markers
Syntax
- Syntax:
- markerShadow marker
- Parameters:
- marker: String - The marker
- Return Value:
- Boolean: true if marker is enabled, false if not
Examples
- Example 1:
Additional Information
- See also:
- setMarkerShadow setMarkerShadowLocal
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note