markerShadow: Difference between revisions

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m (Text replacement - "{{Command " to "{{RV|type=command ")
m (Some wiki formatting)
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{{RV|type=command
{{RV|type=command


|game1= arma3dev
|game1= arma3
 
|version1= 2.04
|version1= 2.03


|descr= Returns if the marker is drawn with shadow enabled.
|descr= Returns if the marker is drawn with shadow enabled.
Line 11: Line 10:
|gr1= Markers
|gr1= Markers


|s1= [[{{PAGENAMEE}}]] marker
|s1= [[markerShadow]] marker


|p1= marker: [[String]] - The marker
|p1= marker: [[String]] - The marker


|r1= [[Boolean]]: [[true|True]] if marker is enabled, [[false]] if not
|r1= [[Boolean]]: [[true]] if marker is enabled, [[false]] if not


|x1= <code>_shadowEnabled = [[markerShadow]] _myMarker;</code>
|x1= <sqf>private _shadowEnabled = markerShadow _myMarker;</sqf>


|seealso= [[setMarkerShadow]] [[setMarkerShadowLocal]]
|seealso= [[setMarkerShadow]] [[setMarkerShadowLocal]]
}}
}}

Revision as of 18:27, 5 May 2022

Hover & click on the images for description

Description

Description:
Returns if the marker is drawn with shadow enabled.
Problems:
setMarkerType will reset the shadow value to the one defined in marker type.
Groups:
Markers

Syntax

Syntax:
markerShadow marker
Parameters:
marker: String - The marker
Return Value:
Boolean: true if marker is enabled, false if not

Examples

Example 1:
private _shadowEnabled = markerShadow _myMarker;

Additional Information

See also:
setMarkerShadow setMarkerShadowLocal

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note