missionConfigFile: Difference between revisions

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[[Category:Scripting Commands|MISSIONCONFIGFILE]]
{{RV|type=command
[[Category:Scripting Commands Armed Assault|MISSIONCONFIGFILE]]


|game1= arma1
|version1= 1.00


{{Command|Comments=
|game2= arma2
____________________________________________________________________________________________
|version2= 1.00


| arma |Game name=
|game3= arma2oa
|version3= 1.50


|gr1= Config |GROUP1=
|game4= tkoh
|version4= 1.00


|game5= arma3
|version5= 0.50


|gr1= Config


|1.00|Game version=
|descr= Return root of mission [[Description.ext]] entries hierarchy.
____________________________________________________________________________________________
{{Feature|important|Since the introduction of the [[Eden Editor]], scenario attributes can be configured in the editor itself, not only in the external Description.ext file.
 
To access desired value independently on where it is stored, use the following commands:
| Return root of mission [[Description.ext]] entries hierarchy.
<br><br>
{{Important|Since introduction of the [[Eden Editor]], scenario attributes can be configured in the editor itself, not only in the external Description.ext file. To access desired value independently on where it is stored, use the following commands instead:
* [[getMissionConfigValue]]
* [[getMissionConfigValue]]
* [[getMissionConfig]]}}<br>
* [[getMissionConfig]]
{{warning|
}}
If your [[Description.ext]] file is empty, [[str]] [[missionConfigFile]] may report an empty string instead of the path to the file. You have to put at least one entry into your config.
}} |DESCRIPTION=
____________________________________________________________________________________________


|'''missionConfigFile''' |SYNTAX=
|s1= [[missionConfigFile]]


| [[Config]] |RETURNVALUE=
|r1= [[Config]]
____________________________________________________________________________________________


|x1= <code>[[for]] "_i" [[from]] (0) [[to]] (([[count]] [[paramsArray]]) - 1) [[do]] {
|x1= <code>[[for]] "_i" [[from]] 0 [[to]] ([[count]] [[paramsArray]] - 1) [[do]]
    [[missionNamespace]] [[setVariable]] [<nowiki/>[[configName]] (([[missionConfigFile]]/"Params") [[select]] _i), [[paramsArray]] [[select]] _i];
{
};</code> |EXAMPLE1=
[[missionNamespace]] [[setVariable]] [<nowiki/>[[configName]] (([[missionConfigFile]]/"Params") [[select]] _i), [[paramsArray]] [[select]] _i];
};</code>


|x2= To define custom values in [[description.ext]]:
|x2= To define custom values in [[Description.ext|description.ext]]:
<syntaxhighlight lang=cpp>class myMissionConfig
<syntaxhighlight lang="cpp">
class myMissionConfig
{
{
    class mySetup
class mySetup
    {
{
        myNumber = 3;
myNumber = 3;
        myArray[] = { 1, 2, 3 };
myArray[] = { 1, 2, 3 };
        myText = "LOL";
myText = "LOL";
    };
};
};</syntaxhighlight>
};
</syntaxhighlight>


To read defined custom values from a script:
To read defined custom values from a script:
<code>_myNumber = [[getNumber]] ([[missionConfigFile]] [[gtgt|>>]] "myMissionConfig" [[gtgt|>>]] "mySetup" [[gtgt|>>]] "myNumber");
<code>_myNumber = [[getNumber]] ([[missionConfigFile]] [[gtgt|>>]] "myMissionConfig" [[gtgt|>>]] "mySetup" [[gtgt|>>]] "myNumber");<br><!--
_myArray = [[getArray]] ([[missionConfigFile]] [[gtgt|>>]] "myMissionConfig" [[gtgt|>>]] "mySetup" [[gtgt|>>]] "myArray");
-->_myArray = [[getArray]] ([[missionConfigFile]] [[gtgt|>>]] "myMissionConfig" [[gtgt|>>]] "mySetup" [[gtgt|>>]] "myArray");<br><!--
_myText = [[getText]] ([[missionConfigFile]] [[gtgt|>>]] "myMissionConfig" [[gtgt|>>]] "mySetup" [[gtgt|>>]] "myText");</code> |EXAMPLE2=
-->_myText = [[getText]] ([[missionConfigFile]] [[gtgt|>>]] "myMissionConfig" [[gtgt|>>]] "mySetup" [[gtgt|>>]] "myText");</code>
 
|x3= To get file path with [[description.ext]] to play sound via [[playSound3D]]:
<code>MISSION_ROOT = [[str]] [[missionConfigFile]] [[select]] [0, [[count]] [[str]] [[missionConfigFile]] - 15];</code> | = Example 3
____________________________________________________________________________________________
 
| [[configClasses]], [[configProperties]], [[configFile]], [[campaignConfigFile]], [[config/name]], [[config greater greater name|config >> name]], [[configName]], [[count]], [[getArray]], [[getText]], [[getNumber]], [[inheritsFrom]], [[isArray]], [[isClass]], [[isNumber]], [[isText]], [[select]], [[configHierarchy]], [[getMissionConfigValue]], [[getMissionPath]] |SEEALSO=


|seealso=[[configFile]] [[campaignConfigFile]] [[getMissionConfigValue]] [[getMissionConfig]] [[getMissionPath]]
}}
}}
<h3 style="display:none">Notes</h3>
<dl class="command_description">
<dl class="command_description">
<!-- Note Section BEGIN -->
<!-- Note Section END -->
</dl>
<h3 style="display:none">Bottom Section</h3>
[[Category:Scripting Commands Arma 2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Take On Helicopters|{{uc:{{PAGENAME}}}}]]


<!-- CONTINUE Notes -->
<dt></dt>
<dl class="command_description">
<dd class="notedate">Posted on February 17, 2015 - 16:46 (UTC)</dd>
<dd class="notedate">Posted on February 17, 2015 - 16:46 (UTC)</dd>
<dt class="note">[[User:Killzone Kid|Killzone Kid]]</dt>
<dt class="note">[[User:Killzone Kid|Killzone Kid]]</dt>
<dd class="note">
<dd class="note">
[[missionConfigFile]] can be used to parse ''mission.sqm'' file data as well if it is included into [[description.ext]]:
[[missionConfigFile]] can be used to parse ''mission.sqm'' file data as well if it is included into [[Description.ext|description.ext]]:
<syntaxhighlight lang=cpp>
<syntaxhighlight lang="cpp">
class MissionSQM
class MissionSQM
{
{
#include "mission.sqm"
#include "mission.sqm"
};</syntaxhighlight>
};
</syntaxhighlight>
Then ''mission.sqm'' data can be accessed like this:
Then ''mission.sqm'' data can be accessed like this:
<code>[[getNumber]] ([[missionConfigFile]] >> "MissionSQM" >> "version"); //12 - version param in ''mission.sqm''</code>
<code>[[getNumber]] ([[missionConfigFile]] >> "MissionSQM" >> "version"); //12 - version param in ''mission.sqm''</code>
(courtesy of [[Special:Contributions/Master85|Master85]])
(courtesy of [[Special:Contributions/Master85|Master85]])
</dd>
</dd>
<dt></dt>
<dd class="notedate">Posted on April 27, 2018 - 20:39 (UTC)</dd>
<dt class="note">[[User:Dedmen|Dedmen]]</dt>
<dd class="note">
If your [[Description.ext]] file is empty, [[str]] [[missionConfigFile]] may report an empty string instead of the path to the file. You have to put at least one entry into your config.<br>
To get file path with [[Description.ext|description.ext]] to play sound via [[playSound3D]] (before [[getMissionPath]]):
<code>MISSION_ROOT = [[str]] [[missionConfigFile]] [[select]] [0, [[count]] [[str]] [[missionConfigFile]] - 15];</code>
</dd>
</dl>
</dl>
<!-- DISCONTINUE Notes -->

Revision as of 11:58, 18 August 2021

Hover & click on the images for description

Description

Description:
Return root of mission Description.ext entries hierarchy.
Since the introduction of the Eden Editor, scenario attributes can be configured in the editor itself, not only in the external Description.ext file.

To access desired value independently on where it is stored, use the following commands:

Groups:
Config

Syntax

Syntax:
missionConfigFile
Return Value:
Config

Examples

Example 1:
for "_i" from 0 to (count paramsArray - 1) do { missionNamespace setVariable [configName ((missionConfigFile/"Params") select _i), paramsArray select _i]; };
Example 2:
To define custom values in description.ext:
class myMissionConfig
{
	class mySetup
	{
		myNumber = 3;
		myArray[] = { 1, 2, 3 };
		myText = "LOL";
	};
};

To read defined custom values from a script:

_myNumber = getNumber (missionConfigFile >> "myMissionConfig" >> "mySetup" >> "myNumber");
_myArray = getArray (missionConfigFile >> "myMissionConfig" >> "mySetup" >> "myArray");
_myText = getText (missionConfigFile >> "myMissionConfig" >> "mySetup" >> "myText");

Additional Information

See also:
configFile campaignConfigFile getMissionConfigValue getMissionConfig getMissionPath

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on February 17, 2015 - 16:46 (UTC)
Killzone Kid
missionConfigFile can be used to parse mission.sqm file data as well if it is included into description.ext:
class MissionSQM
{
	#include "mission.sqm"
};

Then mission.sqm data can be accessed like this: getNumber (missionConfigFile >> "MissionSQM" >> "version"); //12 - version param in mission.sqm (courtesy of Master85)

Posted on April 27, 2018 - 20:39 (UTC)
Dedmen
If your Description.ext file is empty, str missionConfigFile may report an empty string instead of the path to the file. You have to put at least one entry into your config.
To get file path with description.ext to play sound via playSound3D (before getMissionPath): MISSION_ROOT = str missionConfigFile select [0, count str missionConfigFile - 15];