Difference between revisions of "missionConfigFile"

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m (<code> tidy)
m (Ooops! >.<)
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|x1= <code>[[for]] "_i" [[from]] (0) [[to]] ((count paramsArray) - 1) [[do]] {
+
|x1= <code>[[for]] "_i" [[from]] (0) [[to]] (([[count]] [[paramsArray]]) - 1) [[do]] {
 
     [[missionNamespace]] [[setVariable]] <nowiki>[</nowiki>[[configName]] (([[missionConfigFile]]/"Params") [[select]] _i), [[paramsArray]] [[select]] _i];
 
     [[missionNamespace]] [[setVariable]] <nowiki>[</nowiki>[[configName]] (([[missionConfigFile]]/"Params") [[select]] _i), [[paramsArray]] [[select]] _i];
 
};</code> |= Example 1
 
};</code> |= Example 1

Revision as of 21:54, 31 March 2014

Introduced with Armed Assault version1.00
  

Click on the images for descriptions

Introduced in

Game:
Armed Assault
Version:
1.00

Description

Description:
Return root of mission description.ext entries hierarchy.

Syntax

Syntax:
Config = missionConfigFile
Return Value:
Config

Examples

Example 1:
for "_i" from (0) to ((count paramsArray) - 1) do { missionNamespace setVariable [configName ((missionConfigFile/"Params") select _i), paramsArray select _i]; };
Example 2:
To define custom values in description.ext: class myMissionConfig { class mySetup { myNumber = 3; myArray[] = { 1, 2, 3 }; myText = "LOL"; }; }; To read defined custom values from a script: _myNumber = getNumber (missionConfigFile >> "myMissionConfig" >> "mySetup" >> "myNumber"); _myArray = getArray (missionConfigFile >> "myMissionConfig" >> "mySetup" >> "myArray"); _myText = getText (missionConfigFile >> "myMissionConfig" >> "mySetup" >> "myText");

Additional Information

Multiplayer:
-
See also:
configFilecampaignConfigFileconfig/nameconfig >> nameconfigNamecountgetArraygetTextgetNumberinheritsFromisArrayisClassisNumberisTextselect

Notes

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Add New Note | How To

Notes

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