missionConfigFile

From Bohemia Interactive Community
Revision as of 21:52, 31 March 2014 by Fred Gandt (talk | contribs) (<code> tidy)
Jump to navigation Jump to search
Introduced with Armed Assault version 1.00
  

Click on the images for descriptions

Introduced in

Game:
Armed Assault
Version:
1.00

Description

Description:
Return root of mission description.ext entries hierarchy.

Syntax

Syntax:
Config = missionConfigFile
Return Value:
Config

Examples

Example 1:
for "_i" from (0) to ((count paramsArray) - 1) do { missionNamespace setVariable [configName ((missionConfigFile/"Params") select _i), paramsArray select _i]; };
Example 2:
To define custom values in description.ext: class myMissionConfig { class mySetup { myNumber = 3; myArray[] = { 1, 2, 3 }; myText = "LOL"; }; }; To read defined custom values from a script: _myNumber = getNumber (missionConfigFile >> "myMissionConfig" >> "mySetup" >> "myNumber"); _myArray = getArray (missionConfigFile >> "myMissionConfig" >> "mySetup" >> "myArray"); _myText = getText (missionConfigFile >> "myMissionConfig" >> "mySetup" >> "myText");

Additional Information

Multiplayer:
-
See also:
configFilecampaignConfigFileconfig/nameconfig >> nameconfigNamecountgetArraygetTextgetNumberinheritsFromisArrayisClassisNumberisTextselect

Notes

Only post proven facts here. Report bugs on the feedback tracker. Use the talk page or the forums for discussions.
Add New Note | How To

Notes

Bottom Section