missionConfigFile

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Revision as of 17:46, 17 February 2015 by Killzone Kid (talk | contribs)
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Introduced with Armed Assault version 1.00
  

Click on the images for descriptions

Introduced in

Game:
Armed Assault
Version:
1.00

Description

Description:
Return root of mission description.ext entries hierarchy.

Syntax

Syntax:
missionConfigFile
Return Value:
Config

Examples

Example 1:
for "_i" from (0) to ((count paramsArray) - 1) do { missionNamespace setVariable [configName ((missionConfigFile/"Params") select _i), paramsArray select _i]; };
Example 2:
To define custom values in description.ext: class myMissionConfig { class mySetup { myNumber = 3; myArray[] = { 1, 2, 3 }; myText = "LOL"; }; }; To read defined custom values from a script: _myNumber = getNumber (missionConfigFile >> "myMissionConfig" >> "mySetup" >> "myNumber"); _myArray = getArray (missionConfigFile >> "myMissionConfig" >> "mySetup" >> "myArray"); _myText = getText (missionConfigFile >> "myMissionConfig" >> "mySetup" >> "myText");
Example 3:
To get file path with description.ext to play sound via playSound3D: _filePath = [(str missionConfigFile), 0, -15] call BIS_fnc_trimString;
Example 4:
Obtaining mission root using A3 substring functionality MISSION_ROOT = str missionConfigFile select [0, count str missionConfigFile - 15];

Additional Information

Multiplayer:
-
See also:
configClassesconfigPropertiesconfigFilecampaignConfigFileconfig/nameconfig >> nameconfigNamecountgetArraygetTextgetNumberinheritsFromisArrayisClassisNumberisTextselect

Notes

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Notes

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Posted on February 17, 2015 - 16:46 (UTC)
Killzone Kid
missionConfigFile can be used to parse mission.sqm file data as well if it is included into description.ext:
class MissionSQM
{
	#include "mission.sqm"
};

Then mission.sqm data can be accessed like this: getNumber (missionConfigFile >> "MissionSQM" >> "version"); //12 - version param in mission.sqm (courtesy of Master85)