modParams: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "|arma3 |= Game " to "|arma3 |Game name= ")
m (Text replacement - "|= |p2=" to "|PARAMETER1= |p2=")
Line 26: Line 26:
____________________________________________________________________________________________
____________________________________________________________________________________________
| [[modParams]] [modClass, options] |SYNTAX=
| [[modParams]] [modClass, options] |SYNTAX=
|p1= [modClass, options]: [[Array]]|=
|p1= [modClass, options]: [[Array]]|PARAMETER1=
 
|p2= modClass: [[String]] - class name of the mod |PARAMETER1=
|p2= modClass: [[String]] - class name of the mod |PARAMETER1=
|p3= options: [[Array]] - see description |PARAMETER2=
|p3= options: [[Array]] - see description |PARAMETER2=

Revision as of 00:09, 21 December 2019

Hover & click on the images for description

Description

Description:
Returns list of mod parameters according to given options, values are in same order as the given options. Available options:
  • "name": String - name to be shown (Arma 3 instead of A3, etc.)
  • "picture": String - picture shown in Mod Launcher
  • "logo": String - logo to be shown in Main Menu
  • "logoOver": String - logo to be shown in Main Menu when mouse is over
  • "logoSmall": String - small version of logo, prepared for drawing small icons
  • "tooltip": String - tooltip to be shown on mouse over
  • "tooltipOwned": String - tooltip to be shown on mouse over the icon when DLC is owned by player
  • "action": String - url to be triggered when mod button is clicked
  • "actionName": String - what to put on Action Button
  • "overview": String - overview text visible in expansion menu
  • "hidePicture": Boolean - do not show mod picture icon in the main menu mod list
  • "hideName": Boolean - do not show mod name in the main menu mod list
  • "defaultMod": Boolean - default mods cannot be moved or disabled by Mod Launcher
  • "serverOnly": Boolean - mod doesn't have to be installed on client in order to play on server with this mod running
  • "active": Boolean - active mod (activated through command line or stored in profile by mod launcher)
NOTE that "active" does not actually tell you if a mod ( is running / pretends to be running )
Groups:
Uncategorised

Syntax

Syntax:
modParams [modClass, options]
Parameters:
[modClass, options]: Array
modClass: String - class name of the mod
options: Array - see description
Return Value:
Array - retrieved requested data on success or empty array []

Examples

Example 1:
_data = modParams ["Kart", ["name", "logo", "picture"]];

Additional Information

See also:
configSourceModListconfigSourceMod

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Bottom Section

Posted on April 24, 2017 - 21:25 (UTC)
Killzone Kid
This command used to spam .rpt when queried mod didn't exist, making it little awkward to use for testing if mod is active. For example: _superDuperModEnabled = modParams ["super_duper", ["active"]] param [0, false]; Since v1.69 the command would fail silently if mod doesn't exist.